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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Long time SH3 player here.
I love the graphics in the new game. But I really feel like a fish out of water. I feel like a complete noob. I've fired torpedoes at 2 targets now and missed. It seems to me that the old 3:15 method of determining target speed no longer applies in SH5? Does anyone know what time interval gives speed in knots in SH5 when tracking a ship on the map? How does one access the recognition manual? I find that the explosions and fireballs on the ships seem to be a bit too fast in motion. They ought to be slower. I am running TDW FX Update if that matters. I find the motion of the sub to be a bit too quick in the water, too, for that matter. I would think something so massive would move a bit slower in the water. I'm running the Historical Specifications 1.7 if that matters. I'm really missing my old hot keys to jump from station to station in the boat. And I haven't gotten the hang of all the events that knock me out of TC. Sometimes it drops to 1 for no apparent reason. Steve |
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#2 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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SH5 is utter garbage without mods. Go to this thread and select the mods you want. http://www.subsim.com/radioroom/showthread.php?t=190656
The 3:15 method is a mathematical truth. It always works, but the fire control methods in 5 won't let you do much with it. The stock TDC is completely broken and is ignored in favor of the "Connect-the-Dots/Kentucky Windage" model in the minimap. Almost all of your problems will be resolved with a liberal application of mods, particularly TheDarkWraith's TDC mod. This one is a must. |
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#3 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I am running TDW's TDC mod.
Here are the mods I am running currently: ![]() I will try the 3:15 again. I had a merchant going 11 knots by calculation and my torps went in front of it. Steve |
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#4 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Oops!
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#5 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Most of the merchants I've sunk so far (1939, September) ran at a steady 11 kts and I nailed them right amidships all the time with manual targeting. Except for the one time I made the mistake of using an electric with magnetic pistol, which ran straight under the keel without as much as a peep. But still amidships.
Which is historically accurate, to the best of my knowledge. They *did* run a bit too deep and the early magnetic pistols weren't worth much. My bad for not remembering my history. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#6 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Quote:
Only thing I can figure is I did not record time correctly with the stopwatch. I can't make out any minute marks on it so it is difficult to figure our when 3 minutes expires. I did it just by keeping track in my head how many times the second hand passed 12 o'clock. Maybe I lost track. Steve |
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#7 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
Do have another try, 3:15 works fine for me and no mod will affect it. The stopwatch can be a little hard to read, I've been caught out that way a few times ![]() Also, just as a heads up - you may find that, with Nozaurio's skin so high up in the list, you may not get the skins appearing when you're given a 7c. I've found (through trial & error) that it's best to keep it as late as possible, preferably last in the mod order. ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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My 3:15s had seemed to be a bit on the fast side, too.
After using 3:00 it's been just fine thus far on 11kt merchants - right on the dot. Yes, it's set to metric system. *shrug* ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#9 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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After pondering some more, maillemaker, I have a couple of suggestions:
First of all, I never use the 3:15 method in SH5 (I'm familiar with it from the old SH3 days, I just don't use it anymore). Instead I clock the target at 5 min and use the handy-dandy conversion table. Which brings me to another question of yours that I overlooked. You're using the outstanding TDW NewUI, so to access both that conversion table AND the recog manual you've been looking for, just click on the "clipboard" icon in the upper right vertical menu and all of your draggable charts etc. will appear. You just need to click and drag them into view. The recog manual you're missing is on the left edge of the screen and only visible as a little gold clasp peeking out. Click and drag as needed. The distance to speed conversion table is one of the three charts tucked away in the upper left of your screen (it's the one called "Seite 2"). Anyway, when using the ruler to measure distance traveled, keep in mind that the ruler is not a precision instrument, it will round off. Thinking back, no matter how precisely I've measured my 5 minutes, I've never once hit an exact distance listed on the conversion table. What I do is "round off" to the closest one listed, and that has always gotten me the right speed so far. If you go by the strick 3:15 rule, by the other hand, you might be off by a hair. Finally, seeing as how you're using the 90 AOB method (I do the same to the point where I'll hesitate a lot to attack if I can't use it), you have to pay really, really close attention to the gyro angle indicator after you've done the initial setup. It has to be exactly on zero for you to be on the right bearing with the periscope. And finally finally (mheh, there's always something more with me ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#10 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Yeah, just use the conversion table and go per minute.
That's what I started doing after I found them on the improved UI mod. Can still go per minute with some easy multiplication or division. ![]()
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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