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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#946 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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I have just installed this megamod after finishing both an American and German career and I am quite impressed. However, I noticed that the activation button and H2O2 bar for the Walter Turbine is missing from the Type XVIII. Is this a bug or an oversight due to an intention to remove the Type XVIII from play because it was an unfinished prototype?
EDIT: Never Mind. I see it was replaced by the Type XXI Last edited by Hinrich Schwab; 02-04-12 at 05:58 PM. |
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#947 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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I'm not 100% sure, but I don't think RFB was intended to be used with german campaign. |
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#948 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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#949 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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You need to read about the sub that fired TWELVE fish at a target dead in the water and every torpedo either passed under the target or bounced off the hull as a dud. A lot of work was done to get the failure rate historical at different firing angles. If you want to know what the solution to this, read some history on it. The skippers came up with a not so easy solution that worked comprised of 3 steps. Not being sarcastic here. Part of the fun is learning the history and about the "conspiracy" of the boat skippers to do exactly the opposite of what fleet headquarters SOP told them to do in order to get more hits and reduce the number of duds. The ranging issue is something entirely different and do not have a solution for that one.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 02-06-12 at 10:53 AM. |
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#950 | |
Grey Wolf
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Posts: 908
Downloads: 89
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#951 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
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#952 | |
Weps
![]() Join Date: Jan 2011
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#953 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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I've been using Vickers TMO 1.9 3D interior overhaul in RFB\RSRD without any noticeable problems for several career patrols. It will give you two clickable depth gauges - good down to 600' - at the planesman station and in the conning tower. I've taken a Balo down to 550' in full control, she sank a foot in one hour while at silent running (1KT). I haven't tested it below 550' because I don't really want to know the crush-depth. With the unmodified NSS_*****.cfg, the red-line stays at the test depth, and crew call the out depth every 20' as far down as you want to go. The Below-Test-Depth icon also appears at the correct depth, but there's no verbal warning. Oh yeah, the interior looks great too. Has anyone reported problems with this mod in RFB?
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#954 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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I have observed that this mod has a nasty habit of CTD whenever you are in any time compression near an area that has a lot of contacts and the sound buffer clogs up because the watch crew wants to report them all at once. Is there a fix for this bug?
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#955 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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Intersting. I'll try to see if I can duplicate this problem on my rig with some of the canned missions - maybe also check out Truck.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#956 |
Lucky Jack
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What are you running the game on? Many units in your vicinity along with time compression really taxes the computer hardware.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#957 |
Grey Wolf
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Posts: 908
Downloads: 89
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#958 |
Swabbie
![]() Join Date: Sep 2006
Location: Cadiz, Spain
Posts: 9
Downloads: 46
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Hey still no answer to the lack of special missions and not getting new coning tower/paint through the war!! Any solution?
And now I have some problems with CTD, when I'm near or inside a harbor full of ships, when I go to deck/external view my I get CTD!! Runing RFB2.0+patch+RSRDC for RFB+patch |
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#959 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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I then set course to plow into it at 1556X TC. My sub marker stuttered like crazy when it approached the convoy location, but dropped out of TC nicley and threw up the Merchant-spotted dialogue without problem. I then ran into the convoy at TC 8X - 32X, again no problems (yes, I had set the escorts to "poor"). Tried it with both the Tambor and Gato interiors. I'm going to try again with an even larger convoy - say 75 (!) and also test the S-Boat interior. We'll see how it goes.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 02-11-12 at 04:19 PM. |
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#960 | |
Grey Wolf
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