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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#31 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#32 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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May be also to add Sobers SAS (where you posting re No magic skills mod) and Green Crew Training as optional after Part1? I use both witn no any technical issues
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#33 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#34 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#35 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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This should be nice ...
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#36 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i had this gray sky problem 1st time today, as i started a new patrol but was forced duo to a test of the new OHII wolfpack mission to went out straight, without docking immediately as i normaly always do after starting a new campaign, beeing able then to equip the boat to my likings and prevent bugs like not rendering harbor structures and piers...
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Stormy...... |
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#37 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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First - impressive and epic work
![]() A few question though - For all those that prefer another UI - would it be possible to have this as an option? If yes, where to apply it? And if this is possible - where to apply the 'Pitch and Roll'? This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back. ![]() Thanks for your fabulous work, Pedro!! |
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#38 |
A-ganger
![]() Join Date: Apr 2005
Location: dogger bank
Posts: 74
Downloads: 252
Uploads: 0
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And another one comes linking in to say THANK YOU!
I started SH5 a week ago (didn't want to become another Ubisoft DRM slave) and the first thing I did was the usual I do since SH2: Check Subsims mods workshop to find out what the Leitende Ingenieure (Chief Modders) of this great community have already fixed. Honestly I hoped to find something like the Grey Wolves Expansion mod (or at least a team of modders with that aim). And here we go! ![]() That's what makes Subsim a friendly and always helpful dockyard to us subsimmers: it's people! thoomsn |
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#39 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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Critical hits mod changing only one file: ...\data\library\Shells.zon which is also changed in Equipment_Upgrades_Fix for his guns. So it's not compatible.
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#40 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#41 |
Nub
![]() Join Date: Jan 2012
Posts: 3
Downloads: 58
Uploads: 0
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Fne work Pedrobas, great selection of mods that enhance sh5 greatly, thanks for the time and effort, gives people a great looking sh5, well done mate.
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#42 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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I second Cooper's remarks, nice choice of mods will put people straight in with an excellent working sh5, well done and many thanks.
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#43 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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I am watching this with great interest, finally a move in the right direction, great stuff pedrobas!
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Sub captains go down with their ship! |
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#44 |
Stowaway
Posts: n/a
Downloads:
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Its cool that you make a megamod. But is it also possible for th ui-boat interface mod?
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#45 | |
Silent Hunter
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But mine is OC to 3,23 Ghz... ![]() ![]() Best regards, Magic ![]() |
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