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Old 06-29-07, 03:23 PM   #16
leovampire
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Default I am just giving my work to Redwine

As I get it done and he will add what he feels works best for the Die Slowly Mod that he made. See we were both working on the same thing in a way for Effects but he came out with it before I did so I am letting him handle the actual Mod. Because he came up with some idea's I didn't think about and I am working on stuff
he didn't think about so it is a combined effert and he has another friend helping him out as well in testing and now Bindow is helping to test as well.
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Old 06-29-07, 04:02 PM   #17
Mechman
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Actually, I just wanted to know if teh effect could be had as a seperate mod, rather than having to use the Die slowly mod, to avoid conflicts with my current mod setup.
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Old 06-29-07, 04:45 PM   #18
Redwine
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Quote:
Originally Posted by Mechman
Actually, I just wanted to know if teh effect could be had as a seperate mod, rather than having to use the Die slowly mod, to avoid conflicts with my current mod setup.
I think so this change is not enough to make a mod only for it...

The effect is called Oil_trace.

Just open your Zones.cfg files and add it where are the other effects into fuel bunkers and engine rooms...

Example :

;************************************************* ******
;NEW ESCORT
;************************************************* ******

[NEEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=1.0
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.5
FloodingTime=600
Crash Depth=75
CargoType=Oil
Effect1=#Splinter_explosion, 100
Effect2=#oil_explosion, 25
Effect3=#Fire_small, 30
Effect4=#Oil_trace, 50

You must to try and test, try and test... up to you become satisfied with your results.

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Old 06-29-07, 08:11 PM   #19
leovampire
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Default Redwine you could just make a link for only the

Zone's file as a Mod
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Old 06-29-07, 08:18 PM   #20
Redwine
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Quote:
Originally Posted by leovampire
Zone's file as a Mod
The add of Oil Traces is yours... you can do it, not problem !

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Old 06-29-07, 11:02 PM   #21
leovampire
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Default LOL I got ya

Listen how about we change all cargo's to distructable but not the command decks or funnels or nav decks. Looks funny with cargo's still intact on the decks but Everything else gone. I think keeping the ships parts intact would look better for an effect. You can still get explosions out of those area's like they are destroyed but keep them in tact for astetics.
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Old 06-30-07, 05:35 AM   #22
Capt. Shark Bait
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine

I think so there will be not problem to bring back the effect into SH IV.
Nice, would be a nice touch in the game

RDP
roger that
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Old 01-29-12, 08:21 PM   #23
ARC0001Orar
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Oil

I have seen that if you hit a Tanker just right spot the "sweet spot", and the ship breaks in 2, sometimes oil does appear, but it is normally on fire
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Old 01-29-12, 08:24 PM   #24
USS Drum
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Can't you see that the last post was in 2007?
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Old 01-30-12, 11:05 AM   #25
USS Drum
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His request was 4 years ago.
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Old 01-30-12, 05:06 PM   #26
USS Drum
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I didn't see any request on here?
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