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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 | |
Navy Seal
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![]() Right, I should've really put something in that readme. No self-serving intent there, though, just stupid forgetfulness. Anyway, I'll hold mine off for now - and rather recommend that people try your version first. If they take well to it, and I hope they do, there may well be no need for them to be seeking tweaked versions like mine ![]() Meanwhile, if others can post their files... Again, it'd be great to have a nice pack of different selections of sonar models. Or even, imagine using SHIII Commander to completely change the files from one patrol to another. That would sure make for some unpredictable play :hmm: |
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#737 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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aggree about the SH3 commander idea --kept considering that sort of approach my self---SH3 commander is quite an advanced bit of kit i'm guessing it could install different files according to the date etc--? it has to be said that would appeal to a fairly large proportion of players--and a lot could be done with the concept--even as far as re writing all the DD files (cfg sns eqp etc etc etc) to allow for a constant flow of minor changes-this could be done out side of commander but would be more fun easier and comprehensive if handled by an external program on launch-- i don't use commander personally i must admit tho-
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#738 |
Admiral
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Location: Bay Area, California, USA
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Maybe if you get JScones in on this, he might even be able to make SH3Cmdr randomize certain DD sonar/equipment values. It could be everything that you guys want... RANDOM!!!
Or maybe TT could come up with a specific DD tool? :hmm:
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#739 |
Navy Seal
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It'd be great to have a randomizer, anyway.
Just imagine, you go out on patrol, and you don't know what's gonna hit you ![]() Put in about a dozen different variations of the AI Sensors and sim.cfg file combos, and you have a perfectly unstable DD behaviour where one patrol you might be harassed by enemies who can always hear you (but not too accurately) like in CBs sensor, another time you might be sneaking away from some guy who just won't let go of sonar lock :hmm: |
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#740 |
Ensign
![]() Join Date: Oct 2005
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I read back a few pages and saw that CB's mod is not compatable with RuB? How so? I'm almost positive all the sensor files included in the mod overwrote the files in RuB (I use the Generic Mod Enabler). What else is there that CB's mod missed?
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#741 |
Commander
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shouldn't be an issue.
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#742 | |
GWX Project Director
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#743 |
Ensign
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Well just to be sure I got rid of all the files from RuB that CB's tweaks messed with and hid them away. Then I loaded up CB's new AI_Sensors and Sim.cfg file.
The problem I was having was a lone DD was impossible to shake unless you used decoys. Even at 170 meters, silent running @ 2kts the DD would sail directly over me and drop its DC's no matter what kind of maneuvering I did. If was at all stop. The DC's would kill me outright. CB, I know in a post earlier you said you where happy with this version because you got it to where you want it. I also remember reading you were more interested in convoy escorts working together over lone DD's attacking you. I'm just curious if you've experienced this behavior before from a lone warship with your mod. BTW I still think this tweak is great. Frankly, I think I need to tone it down a bit. I'm just not that good! ![]()
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#744 | |
Grey Wolf
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Location: USA
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#745 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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It is very hard for them to detect me at 3 and 2 knots, and when i adjust silent runnin at those speeds i am near to undetectable, except if i have the bad luck to be pinged. I am not sure, wich part of the settings made the silent running so effective, may be you can discover it and made a blend with CB files, to have CB behaviour and a effective silent running. Here my actual files, i still working on them. http://rapidshare.de/files/9687110/D...Stage.zip.html |
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#746 | |
Ace of the Deep
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//if you want to tone down the DD's a little-- open your sim.cfg and in the [Hydrophone] section and increase the noise factor to say this noise factor=1.5 but again as it's not usefull at all to extrapolate an entire series of alterations based on a lone DD encounter--especailly as this behaviour is not consistent --- what is the problem in using your decoy for example-? that's what they're designed for--i can't see the problem!! you have to allow the DD's to do their job - other wise there's no game-- :hmm:
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#747 |
Watch
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@CB..
Just one thing to say: I tried yesterday your mod with an Hunt II Elite Destroyer in 1941 and he wasn´t able to find me when i was diving on 180 m with full speed !!! Now I will test another Destroyer. Wolf
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#748 | |
Admiral
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#749 |
Watch
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Tested it with an Evarts Destroyer in 1942 !
He wasnt able to ping me !!! Dropped Charges a few 100m away ! Couldnt find me when I was diving @50m with full speed ! Wolf Edit: I will trie now a Butler Destroyer in 1943.
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#750 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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i've no idea what your doing it for---if you get the results your after-- it will be boring-- if you don't you will complain that it isn't as you desire it to be--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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