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Old 01-05-12, 04:26 PM   #1
Sirkam
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Default Question about the salvo mode

I was playing the PQ-17 historical mission and i decided to try a salvo shot with 3 torpedoes. The default grade of amplitude of the salvo i think is 5º. How can i change this value? I dont see the proper button or funtion to do that.
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Old 01-05-12, 07:39 PM   #2
flostt
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Are you playing with TDW's New UI?

You can just drag the dial indicator with your mouse to the selcetd angle
(on the dial which pops up next to the TDC after selcting the salvo mode...)
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Old 01-06-12, 05:38 AM   #3
Sirkam
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Quote:
Originally Posted by flostt View Post
Are you playing with TDW's New UI?

You can just drag the dial indicator with your mouse to the selcetd angle
(on the dial which pops up next to the TDC after selcting the salvo mode...)
No, im not using that mod. I have installed these mods:
- A fistful of emblems.
- DBSM_Music_1_0_4.
- DBSM_Speech_1_0_4.
- Capthelms SH5 audio mod.
- Subflags_0_0_8_byTheDarkWraith.
- MRP 1.3 light.
- Real Environment - Revision 3.
- Accurate German Flags.

Is it in the Stock SH5 the option to select the grade of the amplitude of the salvo firing mode?
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Old 01-06-12, 06:35 AM   #4
charognard
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You need UI mod to change spread angle... Vanillia UI you can t
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Old 01-06-12, 07:19 AM   #5
reaper7
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Quote:
Originally Posted by Sirkam View Post
I was playing the PQ-17 historical mission and i decided to try a salvo shot with 3 torpedoes. The default grade of amplitude of the salvo i think is 5º. How can i change this value? I dont see the proper button or funtion to do that.

I'm afraid with Stock Sh5 you can forget about any sort of advanced Manual Targeting firing techniques.
Sh5 has removed that area (TDC) out from the players use, a basic version exists in the XO Dialogue box.

You have 2 choices to regain the full TDC.
  1. Install A User Interface Mod
  2. Reactivate the TDC Manually

Option 1: Install A User Interface Mod
Here you have 3 choices for a UI they are as follows:

Ui-Boat V4.14
http://www.subsim.com/radioroom/showthread.php?t=173147
Download: http://www.subsim.com/radioroom/down...o=file&id=3171

Multiple UIs for SH5 with TDC and Automation
http://www.subsim.com/radioroom/showthread.php?t=166093
Download: http://www.gamefront.com/files/21026...eDarkWraith_7z

CSP Magui Interface for SH5
http://www.subsim.com/radioroom/showthread.php?t=181370
Download: http://www.mediafire.com/?jfbtzaq8csztscb

Option 2: Reactivate the TDC Manually
This involves editing the pyton scripts for the Periscopes that you wish to regain use of the TDC on.

You will find the scripts in the following folder:

..\Ubisoft\Silent Hunter 5\data\Scripts\Menu

There are 3 scripts of Interest
  • Page obs periscope.py
  • Page attack periscope.py
  • Page UZO.py

Open these with any txt editor eg wordpad and copy and paste these into the relevant file and save

If TDC required at the UZO station amend the Page UZO.py as follows

Code:
#Page UZO.py
from menu import *
def InitializeScript():
	Menu.PageActivated += Menu_PageActivated
	Menu.PageDeactivated += Menu_PageDeactivated
def UnloadScript():
	Menu.PageActivated -= Menu_PageActivated
	Menu.PageDeactivated -= Menu_PageDeactivated
def Menu_PageActivated( page ):
	if page == PageUZO:
		from PageTDC import PageTDC
		PageTDC.Visible = True
def Menu_PageDeactivated( page ):
	if page == PageUZO:
		from PageTDC import PageTDC
		PageTDC.Visible = False
If TDC required at the Attack Periscope station amend the Page attack periscope.py as follows

Code:
#Page attack periscope.py
from menu import *
def InitializeScript():
	Menu.PageActivated += Menu_PageActivated
	Menu.PageDeactivated += Menu_PageDeactivated
def UnloadScript():
	Menu.PageActivated -= Menu_PageActivated
	Menu.PageDeactivated -= Menu_PageDeactivated
def Menu_PageActivated( page ):
	if page == Pageattackperiscope:
		from PageTDC import PageTDC
		PageTDC.Visible = True
def Menu_PageDeactivated( page ):
	if page == Pageattackperiscope:
		from PageTDC import PageTDC
		PageTDC.Visible = False
If TDC required at the Observation Periscope station amend the obs periscope.py as follows

Code:
#Page obs periscope.py
from menu import *
def InitializeScript():
	Menu.PageActivated += Menu_PageActivated
	Menu.PageDeactivated += Menu_PageDeactivated
def UnloadScript():
	Menu.PageActivated -= Menu_PageActivated
	Menu.PageDeactivated -= Menu_PageDeactivated
def Menu_PageActivated( page ):
	if page == Pageobsperiscope:
		from PageTDC import PageTDC
		PageTDC.Visible = True
def Menu_PageDeactivated( page ):
	if page == Pageobsperiscope:
		from PageTDC import PageTDC
		PageTDC.Visible = False
This method will allow you to retain the Stock SH5 feel while still getting the benefit of of full Manual Targeting that the TDC gives.

Have Fun
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Old 01-06-12, 07:55 AM   #6
Andrew82
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[OFFTOPIC MODE]
@Sirkam; Love your sign
[/OFFTOPIC MODE]
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TMO 2.2
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Old 01-06-12, 08:59 AM   #7
Sirkam
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Wow... thanks for the huge help Reaper7 .
I think i will install the Multiple UIs for SH5 with TDC and Automation because im reading that come with the Spanish translation (im spanish).
And another question... related with the hydrophone operator. Is there an option to, for example, tell him to follow the nearest warship (i think this is not implemented like SH3-SH4 and its, in my modest opinion, truly handy when a warship track you and commence to launch deep charges)?

Andrew82, yes Spongebob is more effective sinking uboats than a Hunter-Killer group .
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Last edited by Sirkam; 01-06-12 at 01:15 PM.
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Old 01-06-12, 09:11 AM   #8
charognard
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Quote:
Originally Posted by Sirkam View Post
Wow... thanks for the huge help Reaper7 .
I think i will install the Multiple UIs for SH5 with TDC and Automation because im reading that come with the Spanish translation (im spanish).
And another question... related with the hydrophone operator. Is there an option to, for example, tell him to follow the nearest warship (i think this is not implemented like SH3-SH4 and its, in my modest opinion, truly handy when a warship track you and commence to launch deep charges)?

Andrew82, yes spogebob is more effective sinking uboats than a Hunter-Killer group .
With Multiple UIs, all commands are back ^^ Well yes you ll can
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Old 01-06-12, 01:13 PM   #9
Sirkam
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Well, im installing the NewUIs_TDC_6_9_0_ByTheDarkWraith and JSGME tell me that the next files has been altered by the Real Environment - Revision 3 Mod:
- "NSS_Uboat2a.sim"
- "NSS_Uboat7a.sim"
- "NSS_Uboat7b.sim"
- "NSS_Uboat7c.sim"
- "NSS_Uboat7C41.sim"
Is it safe to overwrite this files with the new ones?
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Old 01-06-12, 03:40 PM   #10
TheDarkWraith
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Quote:
Originally Posted by Sirkam View Post
Well, im installing the NewUIs_TDC_6_9_0_ByTheDarkWraith and JSGME tell me that the next files has been altered by the Real Environment - Revision 3 Mod:
- "NSS_Uboat2a.sim"
- "NSS_Uboat7a.sim"
- "NSS_Uboat7b.sim"
- "NSS_Uboat7c.sim"
- "NSS_Uboat7C41.sim"
Is it safe to overwrite this files with the new ones?
Sure is. Those files were changed in the real environment mod to make the sub behave differently in the water
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Old 01-06-12, 04:49 PM   #11
Sirkam
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I have to admit it: This is a superb mod... all the advanced TDC options available again, and with the spanish traduction. And others features like "follow nearest warship", or the maneveurs,... like the old days with SH3-4 . As i said, excelent job doing this mod . But i have to firing you a question, TheDarkWraith:
- Is it possible to "move the XO" outside the lens of the periscope? I think this is not a great position to keep him.
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Old 01-06-12, 05:24 PM   #12
flostt
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I had the same problem, uekel/Echolot gave me a solution in the german forum:

In order to move the XO box

Deactivate mod

Open SilentHunter5/MODS/New UIs_TDC... /data/Scripts/Menu/TheDarkWraithUserOptions.py with Texteditor (notepad.exe)

Look for "XOTDCDialogDraggable" and change "False" to "True"

Save, then activate mod again....XO Box can then be dragged with the mouse....

EASIER:
Can also be done with the OptionsFileViewer contained in the UI mod (data/Applications)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 01-07-12, 06:25 AM   #13
Sirkam
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Thanks for the help flostt .
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Old 01-07-12, 07:04 AM   #14
Sirkam
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Another question:
The TDC mode is set by default to "Minimal". Is it possible to, modifing some file, that the TDC mode will be set by default to "Spread"?
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Old 01-07-12, 08:30 AM   #15
Michael13
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Quote:
Originally Posted by Sirkam View Post
Another question:
The TDC mode is set by default to "Minimal". Is it possible to, modifing some file, that the TDC mode will be set by default to "Spread"?
Look at same TheDarkWraithUserOptions.py (at "TDC style" section) there you can set defaults for UZO, attack and obs periscopes.
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