SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Question about the salvo mode (https://www.subsim.com/radioroom/showthread.php?t=191226)

Sirkam 01-05-12 04:26 PM

Question about the salvo mode
 
I was playing the PQ-17 historical mission and i decided to try a salvo shot with 3 torpedoes. The default grade of amplitude of the salvo i think is 5º. How can i change this value? I dont see the proper button or funtion to do that.

flostt 01-05-12 07:39 PM

Are you playing with TDW's New UI?

You can just drag the dial indicator with your mouse to the selcetd angle
(on the dial which pops up next to the TDC after selcting the salvo mode...)

Sirkam 01-06-12 05:38 AM

Quote:

Originally Posted by flostt (Post 1816130)
Are you playing with TDW's New UI?

You can just drag the dial indicator with your mouse to the selcetd angle
(on the dial which pops up next to the TDC after selcting the salvo mode...)

No, im not using that mod. I have installed these mods:
- A fistful of emblems.
- DBSM_Music_1_0_4.
- DBSM_Speech_1_0_4.
- Capthelms SH5 audio mod.
- Subflags_0_0_8_byTheDarkWraith.
- MRP 1.3 light.
- Real Environment - Revision 3.
- Accurate German Flags.

Is it in the Stock SH5 the option to select the grade of the amplitude of the salvo firing mode?

charognard 01-06-12 06:35 AM

You need UI mod to change spread angle... Vanillia UI you can t

reaper7 01-06-12 07:19 AM

Quote:

Originally Posted by Sirkam (Post 1816042)
I was playing the PQ-17 historical mission and i decided to try a salvo shot with 3 torpedoes. The default grade of amplitude of the salvo i think is 5º. How can i change this value? I dont see the proper button or funtion to do that.


I'm afraid with Stock Sh5 you can forget about any sort of advanced Manual Targeting firing techniques.
Sh5 has removed that area (TDC) out from the players use, a basic version exists in the XO Dialogue box.

You have 2 choices to regain the full TDC.
  1. Install A User Interface Mod
  2. Reactivate the TDC Manually

Option 1: Install A User Interface Mod
Here you have 3 choices for a UI they are as follows:

Ui-Boat V4.14
http://www.subsim.com/radioroom/showthread.php?t=173147
Download: http://www.subsim.com/radioroom/down...o=file&id=3171

Multiple UIs for SH5 with TDC and Automation
http://www.subsim.com/radioroom/showthread.php?t=166093
Download: http://www.gamefront.com/files/21026...eDarkWraith_7z

CSP Magui Interface for SH5
http://www.subsim.com/radioroom/showthread.php?t=181370
Download: http://www.mediafire.com/?jfbtzaq8csztscb

Option 2: Reactivate the TDC Manually
This involves editing the pyton scripts for the Periscopes that you wish to regain use of the TDC on.

You will find the scripts in the following folder:

..\Ubisoft\Silent Hunter 5\data\Scripts\Menu

There are 3 scripts of Interest
  • Page obs periscope.py
  • Page attack periscope.py
  • Page UZO.py

Open these with any txt editor eg wordpad and copy and paste these into the relevant file and save

If TDC required at the UZO station amend the Page UZO.py as follows

Code:

#Page UZO.py
from menu import *
def InitializeScript():
        Menu.PageActivated += Menu_PageActivated
        Menu.PageDeactivated += Menu_PageDeactivated
def UnloadScript():
        Menu.PageActivated -= Menu_PageActivated
        Menu.PageDeactivated -= Menu_PageDeactivated
def Menu_PageActivated( page ):
        if page == PageUZO:
                from PageTDC import PageTDC
                PageTDC.Visible = True
def Menu_PageDeactivated( page ):
        if page == PageUZO:
                from PageTDC import PageTDC
                PageTDC.Visible = False

If TDC required at the Attack Periscope station amend the Page attack periscope.py as follows

Code:

#Page attack periscope.py
from menu import *
def InitializeScript():
        Menu.PageActivated += Menu_PageActivated
        Menu.PageDeactivated += Menu_PageDeactivated
def UnloadScript():
        Menu.PageActivated -= Menu_PageActivated
        Menu.PageDeactivated -= Menu_PageDeactivated
def Menu_PageActivated( page ):
        if page == Pageattackperiscope:
                from PageTDC import PageTDC
                PageTDC.Visible = True
def Menu_PageDeactivated( page ):
        if page == Pageattackperiscope:
                from PageTDC import PageTDC
                PageTDC.Visible = False

If TDC required at the Observation Periscope station amend the obs periscope.py as follows

Code:

#Page obs periscope.py
from menu import *
def InitializeScript():
        Menu.PageActivated += Menu_PageActivated
        Menu.PageDeactivated += Menu_PageDeactivated
def UnloadScript():
        Menu.PageActivated -= Menu_PageActivated
        Menu.PageDeactivated -= Menu_PageDeactivated
def Menu_PageActivated( page ):
        if page == Pageobsperiscope:
                from PageTDC import PageTDC
                PageTDC.Visible = True
def Menu_PageDeactivated( page ):
        if page == Pageobsperiscope:
                from PageTDC import PageTDC
                PageTDC.Visible = False

This method will allow you to retain the Stock SH5 feel while still getting the benefit of of full Manual Targeting that the TDC gives.

Have Fun :up:

Andrew82 01-06-12 07:55 AM

[OFFTOPIC MODE]
@Sirkam; Love your sign :har: :yeah:
[/OFFTOPIC MODE]

Sirkam 01-06-12 08:59 AM

Wow... thanks for the huge help Reaper7 :yep:.
I think i will install the Multiple UIs for SH5 with TDC and Automation because im reading that come with the Spanish translation (im spanish).
And another question... related with the hydrophone operator. Is there an option to, for example, tell him to follow the nearest warship (i think this is not implemented like SH3-SH4 and its, in my modest opinion, truly handy when a warship track you and commence to launch deep charges)?

Andrew82, yes Spongebob is more effective sinking uboats than a Hunter-Killer group :haha:.

charognard 01-06-12 09:11 AM

Quote:

Originally Posted by Sirkam (Post 1816353)
Wow... thanks for the huge help Reaper7 :yep:.
I think i will install the Multiple UIs for SH5 with TDC and Automation because im reading that come with the Spanish translation (im spanish).
And another question... related with the hydrophone operator. Is there an option to, for example, tell him to follow the nearest warship (i think this is not implemented like SH3-SH4 and its, in my modest opinion, truly handy when a warship track you and commence to launch deep charges)?

Andrew82, yes spogebob is more effective sinking uboats than a Hunter-Killer group :haha:.

With Multiple UIs, all commands are back ^^ Well yes you ll can

Sirkam 01-06-12 01:13 PM

Well, im installing the NewUIs_TDC_6_9_0_ByTheDarkWraith and JSGME tell me that the next files has been altered by the Real Environment - Revision 3 Mod:
- "NSS_Uboat2a.sim"
- "NSS_Uboat7a.sim"
- "NSS_Uboat7b.sim"
- "NSS_Uboat7c.sim"
- "NSS_Uboat7C41.sim"
Is it safe to overwrite this files with the new ones?

TheDarkWraith 01-06-12 03:40 PM

Quote:

Originally Posted by Sirkam (Post 1816487)
Well, im installing the NewUIs_TDC_6_9_0_ByTheDarkWraith and JSGME tell me that the next files has been altered by the Real Environment - Revision 3 Mod:
- "NSS_Uboat2a.sim"
- "NSS_Uboat7a.sim"
- "NSS_Uboat7b.sim"
- "NSS_Uboat7c.sim"
- "NSS_Uboat7C41.sim"
Is it safe to overwrite this files with the new ones?

Sure is. Those files were changed in the real environment mod to make the sub behave differently in the water

Sirkam 01-06-12 04:49 PM

I have to admit it: This is a superb mod... all the advanced TDC options available again, and with the spanish traduction. And others features like "follow nearest warship", or the maneveurs,... like the old days with SH3-4 :O:. As i said, excelent job doing this mod :yeah:. But i have to firing you a question, TheDarkWraith:
- Is it possible to "move the XO" outside the lens of the periscope? I think this is not a great position to keep him.

flostt 01-06-12 05:24 PM

I had the same problem, uekel/Echolot gave me a solution in the german forum:

In order to move the XO box

Deactivate mod

Open SilentHunter5/MODS/New UIs_TDC... /data/Scripts/Menu/TheDarkWraithUserOptions.py with Texteditor (notepad.exe)

Look for "XOTDCDialogDraggable" and change "False" to "True"

Save, then activate mod again....XO Box can then be dragged with the mouse....

EASIER:
Can also be done with the OptionsFileViewer contained in the UI mod (data/Applications)

Sirkam 01-07-12 06:25 AM

Thanks for the help flostt :salute:.

Sirkam 01-07-12 07:04 AM

Another question:
The TDC mode is set by default to "Minimal". Is it possible to, modifing some file, that the TDC mode will be set by default to "Spread"?

Michael13 01-07-12 08:30 AM

Quote:

Originally Posted by Sirkam (Post 1816971)
Another question:
The TDC mode is set by default to "Minimal". Is it possible to, modifing some file, that the TDC mode will be set by default to "Spread"?

Look at same TheDarkWraithUserOptions.py (at "TDC style" section) there you can set defaults for UZO, attack and obs periscopes.


All times are GMT -5. The time now is 10:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.