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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
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What is the maximum allowable number for the following entry in the Contact.CFG:
Display Range To Important Radio Contacts=XXXXX |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I don't know. I've set it to a couple of hundred kilometers. (just checked: 750 km personal modification) Afaik, it's to do with map-contact reports, you know those icons that suddenly appear.
But just try some absurd number and see if it crashes the game.
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Chief of the Boat
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'99999'
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#4 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
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Thanks guys!
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#5 |
Chief of the Boat
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If you go to my GameFront page (link above my sig) and download the GWX SpySat mod, then open up the Contacts CFG you'll find the optimal parameters.
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#6 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Jim, I tried installing the Spysat mod (I was in port and rolledback SH3 Commander) but when I restarted the game I got an error message. Is there a mod order issue, perhaps? When I added Spysat JSGME gave the following message:
"Campaign_RND.mis" has already been altered by the "GWX - Merged Campaign" mod. here's my mod order: Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\SilentHunterIII\MODS] GWX - 16km Atmosphere GWX - English Nav Map and Grid Refs GWX - Alternative Flotillas GWX - Contact Color GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Merged Campaign GWX - Open Hatch Mod GWX 3 St Naz and Schluese GWX3.0 All_Weather_Guns LifeBoats&Debris_v4 SRM01 - Seabed Repair Mod SRM02 - Option for GWX Enhanced Damage Effects WB's Renown Replacement WB's Mission Orders Lite v1.1 OLC's Modified Searchlight Beams for GWX3 Q Ship mod GWX3.0 GWX3.0 SpySat |
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#7 |
Chief of the Boat
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The game should still run fine...try ignoring the error message or better still, disable the merged campaign because you only need the campaign area you are patrolling in ie: stock GWX gives you Atlantic and Med areas and Black Sea mod gives you Black Sea only etc.
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#8 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
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The JSGME warning was ignored...but the game crash on startup cannot be
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#9 |
Chief of the Boat
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Good luck....if you still experience a CTD, disable ALL mods then run the game with the SpySat mod only.
If all is well, enable the GWX mods only then try. Only after that add one non GWX mod at a time. |
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#10 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Will give it a try. I was forced into port early due to a game save issue...so maybe it wasn't a good time to try installing Spysat. I'll wait until I get to port in a normal fashion, by actually completing this patrol, before I try again.
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#11 |
Chief of the Boat
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SINK EM ALL!!
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#12 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Well, I tried to install Spysat after completing a patrol (rolled back SH3C, of course) and I get the dreaded "SH3 has had to close..." error when loading my next patrol. From what I can tell my issue lies with using the "Campaign_RND.mis" included in the mod. If I just alter the Contacts.CFG with the numbers from the mod, and leave out the altered RND file, I have no problems. I'm not sure how much you included in the new RND but altering the Contacts.CFG file manually has resulted in what I was looking for, anyway. I will use these numbers for awhile and see if I like having so much info.
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#13 |
Chief of the Boat
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No problem...whatever works for you
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