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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief of the Boat
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#17 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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#18 | |
Hellas
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be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs! camera.dat is a critical file for the guis and you must not change anything at the viewport values (that you mentioned) ,at zoom levels and at angular angle values . in other words , you must not change anything in the ''Optical'' and CameraParams'' sections of each node . also ,the ''Optical'' and CameraParams'' sections must be untouched to UZO node ,to Bino node and to ConningDeck node too. just add the blur effect to each node but don't change anything else especially at the above nodes ps1:in the interior cams ...do whatever you want ps2: and yes it can't be compatible to all ! it will be compatible only with the one that you used for adding the blur effect
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#19 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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The stock version uses the stock settings, angles were changed on free cams and interior cams only, nothing else. The only time i tweaked the viewpoint and optical settings is on the magui version, because your mod has different values, and as i said this is working fine for me, as I use your most excellent gui. People can use this mod at their on risk if they like. Post feedback if its working or not ![]() Last edited by brett25; 12-11-11 at 02:56 PM. |
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#20 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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For both GWX and Stock versions:
The blurring effect is very good on the bridge view. ![]() but I have a few problems: The binoc view is broken at the bottom. The F2 view is wide angle. It's fine. The Shift + F2 view does not come back to its set up position. |
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#21 | ||
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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Downloads: 570
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Last edited by brett25; 12-11-11 at 05:00 PM. |
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#22 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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#23 |
Chief of the Boat
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So is the stock version for GWX also?
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#24 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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#25 | |
Chief of the Boat
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#26 |
Stowaway
Posts: n/a
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Will this mod work well with OLCG2 ?
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#27 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#28 |
Argentinian Skipper
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Dear B25: Is there a version for MaGUI 3.4 Widescreen?
If not: What parameters touch you in S3D for the water effect in UZO? I would do the changes for myself... The standard version don´t work with Widescreen MaGUI 3.4. Many thanks and best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#29 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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Downloads: 570
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ok so heres what you do, open cmaeras.dat, and select the uzo cmaera main root, then append a child chunk "controllor type 10/-1" then select tis controller and apend new chunk/ properties/sh3/camera behavior/camera effects
then set your parameters, you can copy mine or experiment with your own ![]() |
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#30 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
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Dear brett25!I do not know,what change this for Widescreen MaGUI F.Can you do Camera mod for Widescreen MaGUI F (or 3.4)themselves and place him(it) in #1
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