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Old 11-21-11, 10:05 AM   #31
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If I'm to be totally honest I think I've only hit one once and that was during a storm so it could well have been the pitching motion that took me that few extra metres and into contact.
This seems to imply you can only hit a mine when submerged, is that true?

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Old 11-21-11, 12:19 PM   #32
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This seems to imply you can only hit a mine when submerged, is that true?

Nemo
Not quite. All minefields in SHIII have settings for maximum/minimum depth that they cover. Anti-submarine minefields are laid against submerged subs. In fact the very idea behind those fields is to allow light patrol ships (and aircraft) to patrol freely above the mines, forcing subs to submerge.

But there are other mine barriers in SHIII. For example the mines that some mods include outside of bases are near the surface and will kill you if you try to sail over them.
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Old 11-21-11, 04:15 PM   #33
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Originally Posted by CCIP View Post
Not quite. All minefields in SHIII have settings for maximum/minimum depth that they cover. Anti-submarine minefields are laid against submerged subs. In fact the very idea behind those fields is to allow light patrol ships (and aircraft) to patrol freely above the mines, forcing subs to submerge.

But there are other mine barriers in SHIII. For example the mines that some mods include outside of bases are near the surface and will kill you if you try to sail over them.
Precisely
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Old 11-22-11, 03:03 AM   #34
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Originally Posted by CCIP View Post
Not quite. All minefields in SHIII have settings for maximum/minimum depth that they cover. Anti-submarine minefields are laid against submerged subs. In fact the very idea behind those fields is to allow light patrol ships (and aircraft) to patrol freely above the mines, forcing subs to submerge.

But there are other mine barriers in SHIII. For example the mines that some mods include outside of bases are near the surface and will kill you if you try to sail over them.
Thank you for the clarification on the mines point.

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Old 11-22-11, 08:58 AM   #35
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Have you tried pressing Ctrl whilst turning your mouse wheel to adjust the size?
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Old 11-23-11, 05:12 PM   #36
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Originally Posted by CCIP View Post
Not quite. All minefields in SHIII have settings for maximum/minimum depth that they cover. Anti-submarine minefields are laid against submerged subs. In fact the very idea behind those fields is to allow light patrol ships (and aircraft) to patrol freely above the mines, forcing subs to submerge.

But there are other mine barriers in SHIII. For example the mines that some mods include outside of bases are near the surface and will kill you if you try to sail over them.

I think the minimum depth for anti sub mines in SH III is set too deep- it has to be set at the periscope depth (12m) or 20 m below the surface at most. This is probably why most players when sailing around UK do not report them, because they usually travell at periscope /schnorchel depth or on surface. If you want to know just how frustrating tackling minefields can be try SH IV mod Battfe for the Baltic. There are so many mines, that I never broke out from the Gulf of Finland into the Baltic.
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Old 11-23-11, 06:25 PM   #37
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I think the minimum depth for anti sub mines in SH III is set too deep...This is probably why most players when sailing around UK do not report them, because they usually travell at periscope /schnorchel depth or on surface.
You may well be on to something there as the non-reporting of minefields does seem an all too common issue.
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Old 11-23-11, 07:12 PM   #38
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You don't get reporting because the thread usually starts with......
WTH? I was here blah blah blah and so on.
Then goes into.........
I was all of a sudden dead!
Followed quickly by........
bitch bitch bitch.
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Old 11-24-11, 05:29 AM   #39
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You may well be on to something there as the non-reporting of minefields does seem an all too common issue.
I checked the campaignSCR.files on SH3 Mission editor yesterday and the mines WERE at the correct depth and of course their historical positions! I really admire the GWX team for their thorough job! Now I think the problem is in minefield/mines density ... In battle for the baltic SH4 mod, minefields are pretty dense, so wichever route you take, you are bound to hit one sooner or later.

I even crated a minor minefield myself. Now if I could ONLY get to model a working MK24 Fido, that would be superb!! (considering my meagre computer/modding skils, this is a mission impossible)
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Old 11-24-11, 05:42 AM   #40
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I checked the campaignSCR.files on SH3 Mission editor yesterday and the mines WERE at the correct depth and of course their historical positions! I really admire the GWX team for their thorough job! Now I think the problem is in minefield/mines density ...
So everything is great but there's still a problem? Not sure I'm following you on this one mate. Perhaps best to simply adjust to your liking and enjoy the game.
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Old 11-24-11, 08:55 AM   #41
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So everything is great but there's still a problem? Not sure I'm following you on this one mate. Perhaps best to simply adjust to your liking and enjoy the game.
What I am saying is that after checking, it is not the depth at fault but the mine density. E.G. if you have two mines on 5km radius, you have to be very unlucky to run into one. As for adjusting the minefield density in SH3 editor, it immediately responds that you have to change the mission objectives, even triggers etc.etc., so that I rather not mess with that, as I do not want to compromise the whole SH3 campaign.

To conclude - minefield locations in SH3 are historically correctly represented, it is the small amount of mines that is the cause of very few mine reladed uboat sinkings in game. if you want/can you can remedy that. For further info on effecitveness of defensive UK minefields visit www.naval-history.net/xGM-Ops-Minelaying.htm

Last edited by igorlikespike; 11-24-11 at 03:05 PM.
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Old 11-24-11, 10:01 PM   #42
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I checked the campaignSCR.files on SH3 Mission editor yesterday and the mines WERE at the correct depth and of course their historical positions! I really admire the GWX team for their thorough job!
We had some 'insider' information that I'm still not sure is available to the general public.
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Old 11-25-11, 01:21 PM   #43
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Any suggestions on what the density should be?
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Old 11-25-11, 01:24 PM   #44
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We had some 'insider' information that I'm still not sure is available to the general public.
The charts were compiled by Admiralty intelligence officers in the 1950s. The only known copy is held by the Royal Naval Library in Portsmouth Dockyard,
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Old 11-25-11, 01:34 PM   #45
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Any suggestions on what the density should be?
Depends on the radius you choose in the SH editor, but I would go for at least 10 mines in 1km radius. When checking the values for the baltic mods where mine warfare really comes into its own, the values were like 55 or 60 per km and I tell you - those minefields are absolutely deadly.
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