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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
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Progress so far
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#17 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Very nice
Esp for a first mod You have an eye for detail ![]() |
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#18 |
Grey Wolf
![]() Join Date: Sep 2011
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Thanks bigboywooly, that means a lot to me...
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#19 |
Grey Wolf
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work on the 20mm Oerlikon Flak gun has been slow, but has yielded some results
and the total polys are up to 7780
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#20 |
Eternal Patrol
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This is looking really good. I've been trying to get started modelling, and have been trying to learn Wings3D, without much luck. Based on what you're doing I've downloaded GMax and taken a first look at it. It looks pretty cool.
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“Never do anything you can't take back.” —Rocky Russo |
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#21 | |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#22 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
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Scripting
Would anyone know what how to write the .sim .cam .dat .dsd .sns .val .eqp and .von files. I know how to open them, and save a file as one, but I don't know what is actually in them
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#23 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=119571 Hope it helps and keep up the good work! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#24 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi mate,
Very nice work you are doing there seem like you like attention for details why not joining our team and put your skills in a dynamic and enthusiast environment that will make your content shine! We pay in friendly words like woww , what a piece of art and have you see that model, this guy is a genius etc. ![]() Check your pm mate and welcome aboard by the same time. Best regards Hans |
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#25 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
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Hi all, sorry for the delay, but I was searching for the camouflage to make textures, when I stumbled on this:
http://support.caswellplating.com/in...ubmarine-plans So seeing as this has more detail, I shall be re-modeling the entire thing. And to top it off, as some of you know, I have joined the U-Boot_HAHD 3d modeling team, so that will slow progress slightly. ================================================== ====================================== Edit: does anyone know how to convert .pdf's to .jpg?
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon Last edited by U570; 05-02-12 at 04:25 PM. |
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#26 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
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Gmax Problem
I've tried to put the new blueprints on in Gmax, use them as textures to go off on planes, anyway, they turn out like this.
and they should look like this This happens to any bitmap, jpeg or just about any picture file I try. Does anyone know what is going on?
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#27 |
Engineer
![]() Join Date: Jul 2010
Location: England
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You are in luck, i've had this problem with 3ds Max.
Click Customize at the top of your screen, then preferences, viewports, configure driver, and then tick "match bitmap size as closely as possible". That should solve your problem.
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![]() The victorious strategist only seeks battle, after the victory has been won. Also known as Brandenburger and Zirran elsewhere. |
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#28 |
Der Alte
![]() Join Date: Sep 2011
Location: New Jersey, USA
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Every time I read a thread like this I realize just how little I know...
And how grateful I am for the people that do know. ![]() Very interesting as a laymen to see how it comes together.
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If Hitler invaded Hell I would make at least a favourable reference to the devil in the House of Commons. -Winston Churchill- The most fascinating man in the world. |
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#29 |
Stowaway
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Here's a link that should help you setup blueprints for GMax.
It's for 3Ds Max but it's the same deal. http://www.the-blueprints.com/tutorials/3dmax/ For Max users? There is a Blueprints Manager script that is killer. |
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#30 | |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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