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-   -   [WIP] HMS Tally Ho (https://www.subsim.com/radioroom/showthread.php?t=188279)

U570 09-29-11 12:23 AM

[WIP] HMS Tally Ho
 
Hi all, I am currently working on my first mod, the HMS Tally Ho. She's only just gotten started, so this might take a while...

http://www.subsim.com/radioroom/pict...pictureid=4936
With blueprints
http://www.subsim.com/radioroom/pict...pictureid=4935
And without

bigboywooly 09-29-11 11:14 AM

Interesting first mod :yeah:
And certainly not an easy one
Wish you luck and look forward to seeing it ingame

Hitman 09-29-11 12:32 PM

Excellent :up:

Will this be a playable or an AI? What polycount is your target?

U570 09-29-11 11:52 PM

I will try to make it playable, that is my goal, and my maximum polycount is around 20,000 exterior, and will work from there.

U570 09-30-11 02:58 AM

More renders of mod slowly coming to life...
http://www.subsim.com/radioroom/pict...pictureid=4945
conning tower details

http://www.subsim.com/radioroom/pict...pictureid=4944
side details
http://www.subsim.com/radioroom/pict...pictureid=4943
conning tower on side plans.

BUKER 09-30-11 10:05 AM

Good news!:up:
I hope you succeed!
I wish you every success for the benefit of all the real and virtual submariners!

danzig70 09-30-11 10:59 AM

It looks great! Interesting to see it come together.

Madox58 09-30-11 02:26 PM

Nice start Mate.
:yep:

Just try to keep some sections detached or you'll end up with alot of work when you go to import.
:03:

U570 09-30-11 09:52 PM

http://www.subsim.com/radioroom/pict...pictureid=4953
Close up of the Bridge...

Gerald 09-30-11 10:09 PM

Very good, :DL

U570 10-01-11 03:31 AM

rear decking shot, with external tube
http://www.subsim.com/radioroom/pict...pictureid=4954
and some wireframe shots
http://www.subsim.com/radioroom/pict...pictureid=4956
http://www.subsim.com/radioroom/pict...pictureid=4955

Polycount 5959

Hitman 10-01-11 04:17 AM

Really clean model mate, you have certainly a good eye for this :up:

What program are you using, is that 3DSMax?

U570 10-01-11 07:32 PM

Its Gmax, the free version. And thanks for the great feedback :salute:

Madox58 10-01-11 07:33 PM

Remember that you must change it to triangles to import with S3D.
So your count is going to double as all quads will split into 2 tris.

And in case you wonder?
I'm just some old Guy that spends WAY to much time messing with a silly Game.
The wife says that to me every day!
:har:

U570 10-02-11 01:49 AM

the polycounter already counts it in triangles, I found that out when checking, and I had the blueprints in. each plane took up 2 poly.

I am also reworking the hull so it is one piece, and better detailed


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