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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I've gotta' bitta'va problem. I have GWX3 Gold installed with,
Sh3 Commander MEP v3 , MEP visual sensors for sh3 SH3 internal life mod Pascal port people GWX-Enhanced damage, No medals, English nav map & grid reefs Seafloor V3 DBSM for SH3 Blue night map, Ice Age Couple others ![]() Problem; when I have the GWX Flags & Pens enabled the Hatch open/ Close doesn't work ![]() How can I have the flag up/ Down and still have the Hatches open and Close?? Thanx D40 ![]()
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Dogfish40 |
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#2 |
Eternal Patrol
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Does the GWX version even open and close the hatches? I thought you had to use the later DD Open Hatch mod. I have Open Hatch 3.09 installed directly, then GWX_Dfa Flags & Pennants 2010 installed with JSGME, and have no problems on that front. I also have the Conning Tower Open Hatch running with no problems.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() Quote:
Yeah, there's even a mod patch called "FM NI fix for Anvart FM 30 up and down" that's supposed to somehow help but it doesn't, so far anyway. All this is coming from the FM interior mod, which is pretty nice to have. I can literally walk up and down almost the entire length of the boat (Type 7 only). So, I'm stuck with either closed hatches (which means I can't access all the rooms) or I can't have a battle flag, at least not with GWX Flags anyway. I really like to have the flag too. D4
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Dogfish40 |
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#4 | ||
Eternal Patrol
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That mod only fixes the FuMo 30 radar mast, which is broken by the Open Hatch mod.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
1) DD_OH_V3.09 2) GWX_DFa-Flag&Pens_2010 3) Patch_compat_2_DD_OH_V3.09 If on the other hand you are using NI, then Flag and Pens needs to be enabled first, plus you may need to edit the Command_xx.cfg file to ensure compatibility. ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#6 | ||
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() Quote:
Cool, I'll get that one and see if I can reconfigure them to all work together. Quote:
I'll try using both you and Steve's advice and this should be a snap. One more thing,.. If I reconfigure mods, sometimes it makes the game save unplayable so I get a CTD. Is that what the SH3 rollback feature in commander is all about?? ![]() Thanks Kaleuns! D40 ![]()
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Dogfish40 |
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#7 | |
Rear Admiral
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If you are using Commander, then, yes - you should always perform a rollback of Commander before making any other changes to your game mods, even if you are in between patrols. As a safeguard you can also select the Auto Rollback option in Commander which should make it unnecessary to perform rollbacks manually. |
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