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-   -   Flags or Hatches (https://www.subsim.com/radioroom/showthread.php?t=188187)

Dogfish40 09-24-11 10:33 PM

Flags or Hatches
 
I've gotta' bitta'va problem. I have GWX3 Gold installed with,
Sh3 Commander
MEP v3 , MEP visual sensors for sh3
SH3 internal life mod
Pascal port people
GWX-Enhanced damage, No medals, English nav map & grid reefs
Seafloor V3
DBSM for SH3
Blue night map, Ice Age
Couple others :o

Problem; when I have the GWX Flags & Pens enabled the Hatch open/ Close doesn't work:damn:. Of Course, then it only works with GWX plgs and Pens disabled.
How can I have the flag up/ Down and still have the Hatches open and Close??
Thanx
D40 :salute:

Sailor Steve 09-25-11 12:28 AM

Does the GWX version even open and close the hatches? I thought you had to use the later DD Open Hatch mod. I have Open Hatch 3.09 installed directly, then GWX_Dfa Flags & Pennants 2010 installed with JSGME, and have no problems on that front. I also have the Conning Tower Open Hatch running with no problems.

Dogfish40 09-25-11 07:22 AM

Quote:

Originally Posted by Sailor Steve (Post 1755571)
Does the GWX version even open and close the hatches? I thought you had to use the later DD Open Hatch mod. I have Open Hatch 3.09 installed directly, then GWX_Dfa Flags & Pennants 2010 installed with JSGME, and have no problems on that front. I also have the Conning Tower Open Hatch running with no problems.

Yeah, the Interior mod has a open hatch mod which actually opens and closes all hatches down below, (Cntrl H,Shift H). Now if I have GWX Flags and Pens by Anvart installed, it's supposed to be compatible. By the way, I don't need the open hatch mod for GWX installed at this time.
Yeah, there's even a mod patch called "FM NI fix for Anvart FM 30 up and down" that's supposed to somehow help but it doesn't, so far anyway. All this is coming from the FM interior mod, which is pretty nice to have. I can literally walk up and down almost the entire length of the boat (Type 7 only).
So, I'm stuck with either closed hatches (which means I can't access all the rooms) or I can't have a battle flag, at least not with GWX Flags anyway.
I really like to have the flag too.
D4

Sailor Steve 09-25-11 01:19 PM

Quote:

Originally Posted by Dogfish40 (Post 1755681)
Yeah, the Interior mod has a open hatch mod which actually opens and closes all hatches down below, (Cntrl H,Shift H). Now if I have GWX Flags and Pens by Anvart installed, it's supposed to be compatible.

I had to drop FM Interiors due to crappy old computer problems. That said, when I did run it I had everything working okay. As I said, I think the default GWX hatch mod is from an older DD version, and the hatches are open and stay that way. You need to install Diving Duck's Open Hatch 3.09 to get the control effect.

Quote:

Yeah, there's even a mod patch called "FM NI fix for Anvart FM 30 up and down" that's supposed to somehow help but it doesn't, so far anyway.

That mod only fixes the FuMo 30 radar mast, which is broken by the Open Hatch mod.

Fish In The Water 09-25-11 02:12 PM

Quote:

Originally Posted by Dogfish40 (Post 1755556)
Problem; when I have the GWX Flags & Pens enabled the Hatch open/ Close doesn't work:damn:. Of Course, then it only works with GWX plgs and Pens disabled.
How can I have the flag up/ Down and still have the Hatches open and Close??
Thanx
D40 :salute:

I didn't see FM_NI in your mod list, so if you're using DD 3.09 you need to enable them in the following order:

1) DD_OH_V3.09
2) GWX_DFa-Flag&Pens_2010
3) Patch_compat_2_DD_OH_V3.09

If on the other hand you are using NI, then Flag and Pens needs to be enabled first, plus you may need to edit the Command_xx.cfg file to ensure compatibility. :sunny:

Dogfish40 09-26-11 10:13 AM

Quote:

Originally Posted by Sailor Steve (Post 1755821)
I had to drop FM Interiors due to crappy old computer problems. That said, when I did run it I had everything working okay. As I said, I think the default GWX hatch mod is from an older DD version, and the hatches are open and stay that way. You need to install Diving Duck's Open Hatch 3.09 to get the control effect.

[FONT=Comic Sans MS]
That mod only fixes the FuMo 30 radar mast, which is broken by the Open Hatch mod.

Great, Thanks, I didn't know there was another hatch mod, or I missed it anyway.
Cool, I'll get that one and see if I can reconfigure them to all work together.

Quote:

Originally Posted by Fish In The Water (Post 1755854)
I didn't see FM_NI in your mod list, so if you're using DD 3.09 you need to enable them in the following order:

1) DD_OH_V3.09
2) GWX_DFa-Flag&Pens_2010
3) Patch_compat_2_DD_OH_V3.09

If on the other hand you are using NI, then Flag and Pens needs to be enabled first, plus you may need to edit the Command_xx.cfg file to ensure compatibility. :sunny:

Yes, this is great as I now have two or even three possibilities to make this work. I mean I'm so close,... I went back to my original layout with the hatches working. The interesting thing is when I use the flag command I get a "Yes Sir", so I know the command is in there, it just won't put up the flag.
I'll try using both you and Steve's advice and this should be a snap.

One more thing,.. If I reconfigure mods, sometimes it makes the game save unplayable so I get a CTD. Is that what the SH3 rollback feature in commander is all about??:hmmm:
Thanks Kaleuns!
D40 :salute:

frau kaleun 09-26-11 02:40 PM

Quote:

Originally Posted by Dogfish40 (Post 1756226)
One more thing,.. If I reconfigure mods, sometimes it makes the game save unplayable so I get a CTD. Is that what the SH3 rollback feature in commander is all about??:hmmm:

Mods should only be enabled, disabled, and/or tinkered with when you are in base in between patrols. If you are mid-patrol and change up your mods it is likely that saves made on that patrol prior to the changes will be unplayable and result in CTDs whether you use Commander or not.

If you are using Commander, then, yes - you should always perform a rollback of Commander before making any other changes to your game mods, even if you are in between patrols. As a safeguard you can also select the Auto Rollback option in Commander which should make it unnecessary to perform rollbacks manually.


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