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Old 09-01-11, 01:17 PM   #16
Borgneface
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Yes yes,
Absolutely fantastic work......Looking at the pics, for one second I thought you had illustrated your post with photos of the reall thing!

Looking forward to the release....and hope my RAM will be good enough!

Amicalement
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Old 09-01-11, 01:37 PM   #17
Iron Budokan
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Wow, this is simply beautiful. Thank you very much for all your hard work and dedication. I really do appreciate and admire your skill.
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Old 09-01-11, 01:55 PM   #18
rik007
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Ohhh... Flakmonkey this is Godlike. Unbelievable. This is so much better than SH-5.
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Old 09-01-11, 02:03 PM   #19
Magic1111
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WOW, can´t trust my eyes.....!

Absolutely wonderful work ! Looking forward to see it in my game....!

Best regards,
Magic
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Old 09-01-11, 02:06 PM   #20
Rickster1
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I agree as i have posted before your previous work is better than sh5 and keeps bringing me back to sh5.This work is looking superb thankyou. There is in my view only one two more things needed to make sh3 alltime great game and that is all compartments modded and more crew so your work is imense. Thankyou
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Old 09-01-11, 07:31 PM   #21
Fish In The Water
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Looks amazing! Sure to be a great addition!!
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Old 09-01-11, 08:47 PM   #22
makman94
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......... speechless !!!

it is really ....rocking, Flakmonkey !!

Congrats !
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Old 09-02-11, 10:48 PM   #23
thfeu58
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Quote:
Originally Posted by flakmonkey View Post
Its a valid concern. The fore and aft rooms were omitted from the original release partly because i hadnt the time to model them but also i was worried that adding any more might bring the engine to its knees.

Sh3s engine is fairly robust though, especially when you throw lots of geometry at it, just think how many polys it is dealing with in a busy harbour or convoy.

Texture data was the biggest headache with the original mod with 300-400Mb of texture and lightmap data, since i can reuse textures from the first release of FM_NI i will only have to include additional lightmap textures in the new .dat.

Im confident the New compartment would run happily with the interiors from the first mod, however ive not yet seen the performance impact of having animated crew in the new compartments, im pretty sure as a minimum though anyone running it will need to have the 4GB patch applied to their she.exe and of course plenty of ram!

It is not just a matter of hardware, the software is not even the ones we have today.
DirectX 9.0b is not as powerful as DirectX 10 or higher.
This is what spoils my joy of modding for SH3 - an accumulation of large amounts of data alone in the Library folder - the game engine must inevitably collapse soon.

I do not want black paint, not to spoil the fun
I think however that will arise soon for some, the question
I do now in my well-styled boat on an excursion to Lake ...
or (when I think of that I created Wilhelmshaven, which also brings many a computer to stutter) I do today on a harbor cruise and see me here a few of the approximately 300 ships, perhaps even with air show ...
or I renounce all my lad and a well-stocked campaign and go to chases ...

But I do not want to discourage you, yes I know it makes a lot of fun and pride to create something, and
ultimately everyone can decide what he wants.

I wish it every success and always be water under the keel.
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Old 09-02-11, 11:25 PM   #24
BUKER
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Bravo flakmonkey!
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Old 09-03-11, 03:49 AM   #25
urfisch
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@thfeu58

yes, the game loads quite long with all the big mods activated, even on a fairly new system with 8gb and quad power. so maybe you are right, that the engine will come to its limits, with all this new 3d stuff. but its worth a try!!! if we cant get it in sh3, we should use sh4. its really similar to sh3, but more powerful. even more, than sh5. so i am optimistic all this work is NOT for the trash can.

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Old 09-03-11, 05:00 AM   #26
rowi58
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Hi flakmonkey,


your “Forward torpedo room” will work fine with SH3. No problems with the performance of that “good old game”. Please, keep on modding SH3.


Some words to the performance of SH3: I’ve build in your “NewInterior-MOD”, have some 285 sea units and some 65 air units. Got new “Wilhelmshaven“ and new “Kiel”. In both harbours, I have some 40+ FPS (of a maximum of 60 FPS on my notebook Computer). O.k., it is a new notebook. With an i7 2630QM processor, 8 GB of RAM, 1 GB of VRAM and a 64-bit-OS (Win7).


There is no interruption when I turn around ( <SHIFT><F2> ) in the “NewInterior” of a type VII boat (as it was on my old notebook with an 32-bit-OS (VISTA) and only 4 GB of RAM). At the moment – there are NO LIMITS of SH3. The only thing users must recognise: invest in a new 64-bit-OS-world with lot of RAM – and all will work fine.


The real connoisseur of SH3 will agree – and is waiting for the release of your fantastic WIP.





Greetings

rowi58
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Old 09-03-11, 07:15 AM   #27
thfeu58
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Quote:
Originally Posted by urfisch View Post
...but its worth a try!!! if we cant get it in sh3, we should use sh4. its really similar to sh3, but more powerful. even more, than sh5. so i am optimistic all this work is NOT for the trash can.


Yes definitely, because I am quite agree with you.
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Old 09-03-11, 11:53 AM   #28
flakmonkey
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This new compartment is a little lighter on polycount than the engine room from the previous mod.

I should be able to post more performance details when its up and running in engine.. At present on my fairly low end laptop the existing interiors run at a minimum fps of 31-33, while at the rear of the engine room facing forward, with the boat in kiel harbour during a gwx campaign mission.
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Old 09-03-11, 12:08 PM   #29
Alex
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Quote:
Originally Posted by flakmonkey View Post
At present on my fairly low end laptop the existing interiors run at a minimum fps of 31-33, while at the rear of the engine room facing forward, with the boat in kiel harbour during a gwx campaign mission.
Ah, I see what "low-end" means to you Sir.
Just out of curiosity, the polycount of the whole compartment is ?
This guy is on fire.

I smell SH5 players going back to the good old 3rd opus.
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Old 09-03-11, 12:21 PM   #30
flakmonkey
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Whole compartment so far is around 250'000 polys, engine room was about 350'000 if i remember right.

+ laptop specs for comparisson are AMD v series cpu at 2.3GHz, 4Gb ddr3 ram radeon hd4250 graphics card, win7 64bit.... Told you it was a fairly humble rig!
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