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Old 08-17-11, 01:20 PM   #1
Canovaro
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Default Cyclops-type Collier in GWX3

I can't find it anywhere in the mission editor.
How can I create a mission with this type of ship?

Hmm when I manually edit the mission file, I can change another ship to a Collier:
Type=100
Class=PRT
In the mission editor it then appears as a Collier.

Last edited by Canovaro; 08-17-11 at 02:05 PM.
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Old 08-17-11, 03:20 PM   #2
Sailor Steve
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The Cyclops is listed in the 'Sea' folder as AC-4. It might be in the Mission Editor under that name.

It's two bad that in real life there were only four of them.
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Old 08-18-11, 05:36 AM   #3
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You'll find the Cyclops in ME in Sea/Environmental 'MC Cyclops'
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Old 08-18-11, 02:04 PM   #4
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Ah thanks!
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Old 08-18-11, 07:19 PM   #5
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Quote:
Originally Posted by Canovaro View Post
Ah thanks!
No problem, your most welcome
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Old 08-24-11, 12:36 PM   #6
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I've modified it somewhat so that it appears as a "Large Collier" in service with larger navies.

For some reason, the environmental AC-4 shows up as a ghost ship of sorts in my game. It's got transparent textures and has no hitbox. I can sail right through it!
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Old 08-24-11, 12:48 PM   #7
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That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.
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Old 08-24-11, 04:07 PM   #8
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Quote:
Originally Posted by Sailor Steve View Post
That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.
Ahhhh... so it is a ghost ship. Two others from the class also vanished in the Triangle... but I think that huge, tall system of cranes would have made them unstable in the first place.


Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.
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Old 08-28-11, 05:23 PM   #9
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Quote:
Originally Posted by Missing Name View Post
Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.
Try changing the type to Type=103. You'll have to rescript in ME or adjust by opening the campaign files in notepad or you will CTD.

Type=100 rarely appear (although they're more prevalent later in the war)
Type=103 are the mainstay of the _RND file, so you may see multiple Cyclops in a convoy.

As there were only four, Type=100 is more realistic but Type=103 will let you test that it's working properly.
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