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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sonar Guy
![]() Join Date: Jun 2005
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Thank you very much for everything you are trying here!
I'll be following that closely |
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#47 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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I've installed Patch 1.03BETA from a FRESH reinstall of DW and I get version 1.00 in the starting screen. I believe SCS will change that number when the official version of the patch will be out... :hmm:
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#48 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Somethings not right for you then, I get 1.03 when I load the game.
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#49 | |
Navy Seal
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I don't get why you had to right that with all those smilies.. |
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#50 |
Swabbie
![]() Join Date: Jul 2005
Location: Melbourne, FL USA
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The sub handling has gone to hell for me. So far I've only tested it with the 688i, but it takes the sub FOREVER to change depth. Literally it dives 1 ft per every 5-10 seconds. At best that works out to a 20 minute descent to 250 feet.
![]() The acceleration is FUBAR as well, going from 0 knots (ice surfacing) to 5 knots didn't work at all. Only managed to get it up to 5 by ordering flank speed and then stopping the dial once it hit 5. |
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#51 |
Sea Lord
![]() Join Date: Feb 2004
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Alex you are right about the depth change 'hell'.
I reported in July that the depth change delays in DW had changed significantly from SC. Akula2 + 250% SW + 330%. Just run the SW through depth changes from 300 ft to 100 ft and return. The new figures are below , with DW 1.01 bracketed. Ascend at 14 knots from 300 ft -to 100 ft - 1min 33 secs ( 2 mins 19 sec) An improvement. Descend at 14 knots from 100ft to 300 ft - 6 min 10 secs (2 min 19 secs.) A MASSIVE increase. :hmm: ![]() I seem to remember 'someone' getting a bit peevish about performance reports before. ![]() ![]() ![]()
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#52 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#53 | ||
Ocean Warrior
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Sorry Xabba... you're right. ![]() I thought you were advocating for leaving it as it was and not reporting it to SCS as a bug. ![]()
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#54 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
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http://www.subsim.com/phpBB/viewtopic.php?t=45663 you will see some consequences ofthe new model. |
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#55 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
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The acceleration is lower than it was (and closer to real values I believe) but more importantly it's ADJUSTABLE now (which it wasn't in 1.01) so SCS or mod makers can set it to any value they want. If you order screw rotations for 5kts then no wonder that acceleration is low, and it takes quite long to reach those 5kts. And nothing strange in fact that if you order flank, you get those 5kts faster :-).
The sub diving... is bugged now (everyone sees that) but that's why it's beta patch only :-), just work in progress :-). |
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#56 |
Navy Seal
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It's still a bug because the ordered speed thing still exists.
when you ask it to go to a slower speed it always goes to a speed one know below what you ordered. |
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#57 | |
Officer
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#58 |
Sonar Guy
![]() Join Date: Nov 2002
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Try to dive a sub from the surface and you'll see
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#59 |
Commander
![]() Join Date: Sep 1999
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The Towed Array, on at least the US Subs, the only ones I have tried to date, is really slow. Towed Arrays should deploy and retieve at a rate of about 21/2 to 31/2 min. depending on the Array, the Pelamida usually took about 1 min. Now on US Subs that speed is very close to real world.
Changing depth, Subs go down fast, that is how you get yourself out of trouble. Nuke boats do not have a negative tank, but they are bult to submerge, they will attempt to dive at high surface speeds if not watched. The way DW is setup now the US Subs are way to slow on any depth changes. Some one talked about buoyancy, on the surface the subs weight is less than its buoyancy. When you open all vents on the dive the boat sinks like a rock. Once submerged and at depth the buoyancy is controlled by the trim tanks. The MBT are full of water and the vents are shut. The sub is kept at depth by trim tanks, planes and speed. You want to get down flood the trim tanks and go to full dive and believe me you are going to down. The COW on orders from the Conn will adjust trim and weight by pumping into or out of the trim tanks, the trim tanks -usually- are around 1/2 full.This setup now in DW is wrong. Also a nuke boat can do an airless surface by using it's engines to literally drive the boat to the surface, not the same as emergency blow and honestly it's rather fun. You can get about half the boat out of the water. Got to watch it so it don't slide back on you. The prsent setup of 1.03 makes know sense at all. Repectfully, Ron Banks MMCM(SS), USN(Ret) |
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#60 |
Swabbie
![]() Join Date: Jul 2005
Location: Melbourne, FL USA
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This might be related (and the reason why you cannot do a non emergency blow surfacing), in DW one cannot control the ship's trim angle. At the same time, the AI attempts to always keep it at 0°, or as close to 0° as possible.
This is constructive criticism guys, I am not trying to be an ass. ![]() |
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