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Old 07-25-11, 12:45 PM   #16
Daniel Prates
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Originally Posted by LukeFF View Post
I beg to differ on that.
That is just the way I feel about it.
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Old 07-25-11, 06:25 PM   #17
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Well, if you feel the mods available aren't good enough for you, there's nothing stopping you from getting into the files and fixing them yourself.
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Old 07-26-11, 09:09 AM   #18
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Originally Posted by Rickgren View Post
Hey all, was wondering if there was a mod like GWX for SH4
thanks
http://www.subsim.com/radioroom/down...p?do=cat&id=10

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Old 07-26-11, 06:27 PM   #19
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I for one do not equate eyecandy with realism. And I find the long loading times, mod fragility, AI side effects, inability to easily swap modules in and out with JSGME game killers.

Compared to that TMO is small, installs in seconds with JSGME, plays well with some others, doesn't slow SH4 down and packs a huge gameplay punch. It has eyecandy that you will see every day. It does NOT have eyecandy you might see once in a career.

Like I said in a post above, TMO and RFB were consciously NOT designed to replicate GWX. They were made by people who had what they considered better ideas.

Calling any of them realistic is truly laughable. There is NOTHING realistic about GWX, RFB or TMO. You can't get wet, you never buy fuel, machinery never breaks, your sonar man works for the IJN, there are no wolfpacks, you cannot talk to Admiral Donitz, you cannot move torpedoes from the bow torpedo room to the aft torpedo room or vice versa, nobody smells and you can't die. I haven't even scratched half a percent of the surface. Nobody can call either sub sim in any of its mod configurations more than a couple percent realistic. You're beating a dead horse.

Last edited by Rockin Robbins; 07-27-11 at 08:12 PM.
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Old 07-26-11, 06:45 PM   #20
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GWX was a Mod for SH3 based on what was known of the SH3 files at that time.
I don't consider it the 'BEST' nor the end all be all for SH3.
Nor do I feel compareing what the SH4 Modders did,
as to what GWX Team did,
as a straight line thing.
They are different Games, different files, A different AO.
Also a different way of doing things, which the SH4 Modders set out to do and pulled off in a very nice way.

Please stop compareing the SH4 Mods with SH3 GWX!
I find it insulting to them and to myself.
 
Old 07-26-11, 06:50 PM   #21
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Not only that but you just can't do it! Mods were NEVER made to imitate each other. Each has its distinct personality and that is what makes each of them special.

And each of them has at least one person and some have dozens of people who have invested their talents for months to make them work the way they do. Saying one is better is just an insult to the hard work that went into all of them and doubly an insult to the modder(s) who made the one you like best.
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Old 07-27-11, 09:48 AM   #22
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Answering the OP question.


Quote:
Originally Posted by AVGWarhawk View Post

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Old 07-28-11, 10:27 AM   #23
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Begun, the subsim wars have.
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Old 07-28-11, 10:42 AM   #24
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Begun, the subsim wars have.
There is no rebellion Yoda.
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Old 07-28-11, 11:50 AM   #25
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Quote:
Originally Posted by CptChacal View Post
Begun, the subsim wars have.

No they haven't. Privateer was on the GWX team. Read what he posted, of which i agree with.
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Old 07-28-11, 12:18 PM   #26
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These are not the modders you are looking for.



I crack myself up sometimes.
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Old 07-28-11, 01:27 PM   #27
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Hehehe... 'move along, move along'.
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Old 07-28-11, 05:54 PM   #28
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However I will readily admit that Slightly Subnuclear Mark 14s and Cuties is not as realistic or immersive as GWX, RFB, TMO, GFO, IBM or HP.

I feel terrible about it. REALLY!
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Old 07-28-11, 06:42 PM   #29
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Quote:
Originally Posted by AVGWarhawk View Post
I crack myself up sometimes.
Not hard to do when you were cracked in the first place.


Good one, though.
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Old 07-28-11, 08:05 PM   #30
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Quote:
Originally Posted by Ducimus View Post
No they haven't. Privateer was on the GWX team. Read what he posted, of which i agree with.
I also agree with this!
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