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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   A mod like GWX for SH4? (https://www.subsim.com/radioroom/showthread.php?t=185686)

Rickgren 07-17-11 07:33 PM

A mod like GWX for SH4?
 
Hey all, was wondering if there was a mod like GWX for SH4
thanks

Krauter 07-17-11 07:44 PM

Uhh.. never played SH3+GWX, but the main go to mods for SH4 and RSRDC+TMO or RFB

Both have different flavors and many players run both because they're such extensive mods.

Also, Welcome Aboard! :salute:

Sailor Steve 07-17-11 11:53 PM

Yes, RFB, TMO and FOTRS are all excellent mods which add greatly to SH4.

Jan Kyster 07-18-11 05:31 AM

But... erh... guys... these mods are all fine, but not even remotely close to GWX as they are Fleet Boats!

For Grey Wolves the OP must be directed to Operation Monsun instead!

http://www.subsim.com/radioroom/showthread.php?t=141858

Daniel Prates 07-18-11 08:05 AM

Quote:

Originally Posted by Jan Kyster (Post 1707233)
But... erh... guys... these mods are all fine, but not even remotely close to GWX as they are Fleet Boats!

The mods we have available for SH4 are fine but none are as wide, complex and realistic as GWX is to SH3.

Sailor Steve 07-18-11 12:42 PM

Quote:

Originally Posted by Jan Kyster (Post 1707233)
But... erh... guys... these mods are all fine, but not even remotely close to GWX as they are Fleet Boats!

For Grey Wolves the OP must be directed to Operation Monsun instead!

http://www.subsim.com/radioroom/showthread.php?t=141858

The OP didn't mention what kind of boats, and he posted in the Fleet Boats section, asking about SH4, not SH4 u-boats.

Sailor Steve 07-18-11 12:44 PM

Quote:

Originally Posted by Daniel Prates (Post 1707317)
The mods we have available for SH4 are fine but none are as wide, complex and realistic as GWX is to SH3.

All of them have excellent AI and gameplay fixes, and most add a lot. No, they don't have the fluff that GWX provides, and I've complained about that many times, but they have what's truly important. What is really needed is the equivalent to SH3 Commander, and that's why I still play SH3 as well as SH4.

Daniel Prates 07-18-11 02:41 PM

Quote:

Originally Posted by Sailor Steve (Post 1707467)
.... and that's why I still play SH3 as well as SH4.

Well, not only that, eh? SH3 is still a heck of a game. OM does not top it.

Sailor Steve 07-18-11 04:19 PM

Quote:

Originally Posted by Daniel Prates (Post 1707571)
Well, not only that, eh? SH3 is still a heck of a game. OM does not top it.

As I said, SH4 is only missing the fluff (which I love, don't get me wrong). Gamewise OM is as good as any of them, and SH4 is far and away the better platform.

Rockin Robbins 07-18-11 04:23 PM

Actually nothing can fix the Atlantic campaigns in either SH3 or SH4 because they are missing the central aspect of German submarine strategy in World War II: the wolfpacks, with their communication with Admiral Donitz coordinating multiple U-Boats to a single attack point. The Atlantic without wolfpacks is about as realistic as the Pacific without water.

However the gameplay aspect of SH3 is fun and fairly robust. It does still have the defect that kicked me permanently to SH4, the ability to forget your campaign completely because you (choose one or more) saved while in contact with another entity, saved submerged, too close to land, did not face Mecca or didn't chant the correct incantation. I found that just awful and insolvable.

So I bought SH4 and never looked back......except once in awhile. SH3 has an atmosphere the SH4 just never caught.

As far as the SH4 supermods, they are carefully crafted NOT to replicate the bloat of GWX. However, if you want something darned close, try Fall of the Rising Sun. It is truly the closest to GWX that you can get in SH4 and is just an excellent mod.

razark 07-18-11 05:33 PM

Quote:

Originally Posted by Rockin Robbins (Post 1707613)
SH3 has an atmosphere the SH4 just never caught.

I've never gotten the same feeling of immersion in SH4 that I had with SH3+GWX. I don't know if it's just something lacking in the core game itself, of if it's all the modders focusing on the u-boats, with very little attention paid to the fleet boats. Perhaps if SH4 had been released as a u-boat sim, and had the fleet boats as an expansion, things would have turned out differently.

Rockin Robbins 07-19-11 08:38 AM

Fleet boats deserve a good sim. SH4 is still the best there is. However there are strengths in SH3 that were not continued into SH4 because of the faulty way in which Ubi conducts its business.

There was very little continuity in knowledge between SH3 and SH4, the two teams sharing few programmers on the dev teams. It's similar to what would happen if Star Wars were made by George Lucas and then the film company farmed out The Empire Strikes Back to a whole new director like Michael Moore, who knew nothing of how Star Wars worked or what their goals were. He might borrow some elements from the original movie, but Moore's movie would have just about nothing to do with the original.

That's game companies. They have a group of programmers. They have a very simple job description: do what you're told. The company chooses the teams. They look at all programmers as liabilities with no unique or valuable skills as individuals. A programmer who worked on SH3 last week could be working on Ratchet and Clank while SH4 is being made and some poor guy who worked on Pong is on SH4 in his place. Hey, they're programmers. It's their business to program what they're told this week.

The result was that the SH4 team didn't even know how many parts of SH3 worked. The program modules affected were just opaque black boxes. Some of them were used anyway with some bad side effects. That means that some things that worked in SH3 didn't work too well in SH4. Sometimes they wrote their own thing and tried to make it work with the black boxes. But they didn't know how the black boxes worked. It was and is a mess. But it's the best sub sim mess in the world right now and for the forseeable future.

Until a game company assembles a team for a game franchise and commits to keeping that team together so learning can take place and be applied to future franchise releases, no real improvement is going to take place. For every new feature that works there will be two old things that used to work that break. It's a stupid way to run a company. But they all do it and think it's just fine. After all, quality doesn't sell games, snazzy boxes do.

Daniel Prates 07-19-11 09:38 AM

Quote:

Originally Posted by Rockin Robbins (Post 1707918)
... what would happen if Star Wars were made by George Lucas and then the film company farmed out The Empire Strikes Back to a whole new director like Michael Moore

"Obi-wan never told you what happened to your father"
"He told me enough! He told me you killed him!"
"No.... his company was downsized and moved to indonesia, he lost his job, and I am going to do seven documentaries about it!"
"No! It's impossible!"
"Search your feelings, you will know this to be true!"

LukeFF 07-25-11 05:29 AM

Quote:

Originally Posted by Daniel Prates (Post 1707317)
The mods we have available for SH4 are fine but none are as wide, complex and realistic as GWX is to SH3.

I beg to differ on that.

kylesplanet 07-25-11 06:02 AM

I guess I'm in the minority but I like SH4 far and away better than SH3. SH4 was my first sub sim. I bought SH3 after playing awhile but just never could put myself in the SH3 environment. I've played this sim since the first patch came out and I can't stay away from it for more than a month or so between careers.
RFB, TMO, FOTRS, RSRD are all incredible mods and have made this my all time favorite game.


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