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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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About the Flag Freeze problem...
I thought that our flag-additions mod would take away the problem, but that wasn't the case. I'm not sure if it's because of the imported ships or the rest of the Zedi's campaign that is causing the bug. It seems to be a random thing: Yesterday I played Zedi's early test version of the Das Campaign mod (it included some imported ships). Every british merchant ship had frozen flags, stock ships and imported ships. After I quit the campaign, I went to Museum and saw the same thing. Now today I tested it again with the same mods, played the campaign, spotted one merchant and it's flag was working okay. I checked the museum and no problem there either... Weird... So what are the exact conditions of your freeze flag problems? Are you playing some version of Zedi's campaign or just the imported ships? Are the flags frozen on imported ships and stock ships also? And is it always just the british ships? We must somehow get rid of this, we don't need more bugs ![]() |
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#107 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i had frozen flag only with this mod last version... i did not used zedi's campaign mod
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#108 | |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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#109 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() This seems to be totally random bug, and that ofcourse makes fixing it more difficult... ![]() |
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#110 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The frozen flag its extended to the stock ships too, usually the brit ones have bigger chance to get their flags frozen. No idea how come a imported ships can affect the stock ships, but I noticed this bug since playing with the new imported ships.
There are also other weird bugs.. like now the wake of my boat is missing, need to save/load several times to have it back. Not to mention that I have a crash caused by the MSVCR90.dll wich is related to C++ and directx. We manage to get one good thing on the table, but also get 3 bad with it. |
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#111 | |
The Old Man
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Every time the boat would dive it went straight to the bottom. This is why they never released it. Maybe fudging the Sub physics could resolve that issue. Also since it is AI unit, shouldnt it just automatically respawn? |
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#112 |
Stowaway
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#113 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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The real problem is that the textures were mapped wrong.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#114 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Now that I had plit the fteel in coastal and ocean merchants, there is space for some new big ships. Maybe few from JU's pack would be cool as he created some nice ships, but he have problems with importing them into SH5.
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#115 |
Stowaway
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If you refer to the type 14?
You also never got the final files. All issues were solved and it was released but very few bothered to download them. I deleted all files concerning the type 14 Months ago. You are just now catching up. |
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#116 | ||
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Quote:
Txema |
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#117 |
Stowaway
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Your just so cute I almost wish I cared anymore.
![]() Why not do us all a big favor and demand I am keelhauled? Or are you also to lazy to do that? |
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#118 | |
Silent Hunter
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![]() I just need some time; in a couple of months I will be finished with my studies. Then it will be back to merchant-making! Not to knock the developers' work, but many of the models from SH3 and SH4 have repetitive texture mapping (no way to add ship names, funnel colors, neutrality flags, etc). it would be better to make new ships from scratch than to just rely on "retreads" from prior Silent Hunter games. I have already modeled some symmetrical mercantile hulls that allow for more detailed skins. Plus the game seems to work well even with huge ship textures of 2048x2048, etc. WWII merchants often had very interesting paint schemes and this game is well equipped to display them; it would be a shame not to use the SH5 engine to its full potential. ![]() |
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#119 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Actually iambecomelife some of what you are suggesting CAN be done with the use of shadow mapping. Just look at the hospital ship. Someone just needs to do the work to make more skins.
Anyway, I am giving up on the submarines. Just too many problems for one person to try to fix by himself. I am going to go back to importing ships. Since Zedi thinks we have some room for bigger ships I suppose that's what I will concentrate on. If anyone has the latest files on the type XIV I would love to have them, otherwise I am dropping it as a possible import.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#120 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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I would love too see the name on the ship and same new paint schemes. I guess it is a lots of work and u cann not make ship name random (u would gett the same ship name) but it would be wery cool. Maybe it is possibole too make couple wariants for same ship with difrent skin and name and make for all the merchants. But i guess it is a wery much work too be dan. I m sorry for lecking skill in moding or texturing. I would love too make contribution too too gr8 work u r doing.
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