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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#92 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#93 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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hmm than it could be more than that, did you tryed it with vanilla only ?
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Stormy...... |
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#94 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Any objections to including these in BRF?
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Contritium praecedit superbia. |
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#95 | |
Sea Lord
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Has to be another problem ![]() |
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#96 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You mean you want to include these ships in BRF, and make the necessary tweaks to them? By all means go right ahead
![]() @ Everyone, I absolutely cannot reproduce any flag freezing problems with this mod. I can't fix a problem I cant see.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#97 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#98 |
Black Magic
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#99 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Would I be allowed to include your files in the mod just so I can keep everything consolidated on these ships? @TDW we still have issues with the FX sounds. Changing the values in the .zon to point to entries in the zones.cfg does not fix the problem. Any incite on what else to try?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#100 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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perhaps (on some systems) there is some kind of maximum polygon or model limitation which cause the engine to stop flag animations... i saw that also with a crew member happen some time ago.
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Stormy...... |
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#101 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Well, I know that Zedi and the gang are working on a new flag.dat so, lets not panic yet. Maybe they can straighten it out.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#102 | ||
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Should really do a BRF 2.0 at some point with a greatly expanded zones.cfg, but we might get there with what we have now. Quote:
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Contritium praecedit superbia. |
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#103 |
Black Magic
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I changed the damage/flooding model for the merchants by definig/using the new zones I made. We should consolidate work so we don't have incompatibilites. What needs to be done is a new damage/flooding model needs to be completed for the warships.
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#104 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Right, erm... I guess I could rework the whole thing using your modified zones.cfg, balance it with that. I could go about adding more to it to accomodate warships, but I would have to "study" what you did there first, figure out the how and why.
Thing is, I'd much like to keep a separate version for people who don't use the collected awesome of your compilation. Would a BRF version only using your modified zones.cfg work properly on a stock game, or would that lead to references to missing effects and such? These new ships aren't based on that zones.cfg, right? Don't see it in the package at least. I'm more inclined to work with the stock one, tweak the flotation, and then after release redo BRF + these additional ships based on your zones.cfg. (just really don't like basing a mod on a mod, gets messy quick)
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Contritium praecedit superbia. |
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#105 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Working on importing the TypeIX as an AI unit.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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