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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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It works!! wooooow!!! Thank you sir=) |
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#77 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Fantastic!
Great job SV and all those involved. Very nice indeed. ![]() im sure you are aware of this already, but just in case -the only very minor glitch i could see was that the texture for guns and search light isn't showing up in the museum, (and sorry if its already been mentioned) ![]() |
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#78 |
Ace of the Deep
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I spotted the same problem in Total Germany campaign yesterday. I also spotted a ship without a flag whatsoever.
I think I took the screenshot, so you could see if this is one of the ships from this very nice mod. |
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#79 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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The ship with no flag belonged probalby to some new nation that didn't have any flag yet. Zedi's new campaign will add new flags to every nation that is in the game. |
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#80 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I will look into why the SH4 shadow maps are not rendering. No, I don't think it is a shader problem. Should be a .dat problem. Black guns problem is fixed in latest version.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#81 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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In SH4guns.dat the textures use texture map controller but it seems it doesn't work. And if you add "UnifiedRendercontroller" it will crash the game or show some weird graphical things. But good luck with this, I'm sure it's fixable somehow. ![]() |
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#82 |
Black Magic
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That's because the UnifiedRenderController is already active on the parent unit (ship). All you need to do is add occlusion maps to the guns.
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#83 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#84 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey folks, I could use some reports of how the latest ship package is working.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#85 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Yesterday i noticed that the flag was frozen (the ship name was steelviking medium ....) and also i think the damage rezistance is to low... i shoted 3 deck gun on it and it was enough... for others i must to shoot much more... do you think you can increase a bit?
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#86 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#87 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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[QUOTE=stoianm;1680208]Yesterday i noticed that the flag was frozen (the ship name was steelviking medium ....) QUOTE]
I have the same problem - only by merchant ships in convoy, but he replied that the problem is in my graphics ![]()
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U-552 Tiger IDF |
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#88 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i had that problem also, but just together with Han Solo`s Harbour Addition_Environment Enhancement Mod v0.5
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Stormy...... |
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#89 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I use HanSolo´s earlier version 0.1. You think the problem is in this mod Stormfly?
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U-552 Tiger IDF Last edited by Sepp von Ch.; 06-09-11 at 06:31 AM. |
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#90 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i know nothing, its just a report... hope its only a incompatibility.
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Stormy...... |
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