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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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CanŽt wait for the new version of this mod with another ships!
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U-552 Tiger IDF |
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#302 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#303 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Today, I will not go to sleep and IŽll just wait for this mod! ![]() ![]() IŽll watch for a large tanker and other new ships! ![]()
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U-552 Tiger IDF |
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#304 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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SteelViking. pretty please can you set up for me the zombie ship listed in german roster and a different name? Im working again on ports and I badly need a ghost ship now...
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#305 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Sure thing Zedi, give me about an hour or so. Are just imported ships okay?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#306 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Any ship you can zombify.. more than 1 type would be nice. No big rush, I still have a lot of work on reworking ships path etc. Thanks.
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#307 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Okay Zedi as promised I made up a pack of 4 different zombie ships. They are renamed and everything as "ported" since they will be in port. Only have them in the Roster for Britain, but you can easily put it into any country you want. Will be sending a link in PM shortly.
Let me know if you need anything else with regards to this.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#308 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I have to apologize folks. I will not be getting the ship mod out today. I suddenly have an error popping up that just seems like it shouldn't be. Needless to say, I don't know how to fix it.
![]() I am getting really tired of working on this to hit wall after wall. But, I will keep trying. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#309 |
Ace of the deep .
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#310 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#311 |
Ace of the deep .
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#312 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Hey sober, I noticed the screenshot in the other thread with chimney smoke working, nicely done.
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#313 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Been out for a few days... I've been working with the first four ships, adding the missing wakes and wake-sounds, so do you wan't to include them in your release or have you fixed them already? I haven't finished with them yet, need more work still. When I have time, I wan't to look into the ship zones and try improve the sinking mechanics of the ships and also to get the FX sounds (fire, secondary explosions) to play. Have you SteelViking had any succes with the zones? And what is the problem you have encountered, I wonder if I can help. |
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#314 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I will probably package up the ships and release the mod here in the next few hours. If you would like to send me the new version of the first 4 ships, I will include them. Otherwise they can wait till a later version of the ship pack mod.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#315 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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And good to hear you found your problem! Can't wait to see some new ships ![]() |
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