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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Thx,
will give it a try! |
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#632 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Great stuff!
This mod equals Thomsons for SH3. For a sub-sim sound is just as important as the rest of it. Love the way you mixed the sounds. Lots going-on, but never overkill! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#633 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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hi,
this is an absolutely fantastic mod, but I`m not very keen on the perisope motor and ticker mod. Especially that I keep hearing it while looking through binoculars. How can I disable this ? P.S. BTW, there is nice periscope motor sound in DBSM 1.4 mod. Anyway, your mod absolutely great and periscope is the only thing I`m not fond of. |
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#634 |
The Old Man
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Thomsen's Sound MOD for SH3 had 47 Creak Sounds.
The Creak Sound Samples were small, ranging from 2-10 seconds. Is is passible to make each Creak Level a List Array to get some variation? ![]() Maybe 5-10 samples per List Array. I think this would help enhance game emerrsion even more then you have already done. Regards! ![]() |
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#635 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...for the binoc`s you can use the "B" key, this key is without sound. if you want disabeleing the periscope and binoc zoom sound completly: ...disable the mod and goto \data\cfg\commands.cfg of the mod`s folder, make shure you do that for each following "optional mod folder patch or beta folder" of the package and comment out the sound entry using a semicolon infront of the sound entry of [Cmd70]: [Cmd70] Name=Cam_zoom_in Contexts=1,11,15 Key0=0x05,m,"M.wheel" ;Sound_0=ELO_Weapon,Cam_zoom_out if you want disableing the periscope turning sound, simply delete -> \data\sound\TDC_Bearing.wav of the mod`s folder(s) ...re enable and your done ![]()
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Stormy...... |
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#636 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#637 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#638 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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just checked Philipp_Thomsen's last activity here @SubSim... it was 31.12.2010, so it seams that he have lost any interest in doing it
![]() ...as his wonderfull work is on the SDBSM credit list anyways, iam currently importing his 47 shuffeling creaks into SH5, testing atm ![]()
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Stormy...... |
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#639 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#640 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...seams that there is a special hardcoded routine responsible for selecting the different creak sounds, which is also selecting higher creak sample numbers (levels) if going deeper.
The problem here seams that this routine have a fixed select range (1-4), so using this shuffeling method connected with a dept range together with more than 4 creak sounds is not possible if going the "normal" way. if not possible creating a sound trigger using a dial which trigger at different angels (deptgauge) then we have to ask the Wizard if he can code a special dll or hex the exe for it ![]()
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Stormy...... |
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#641 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#642 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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no way, this is for american subs only !
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Stormy...... |
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#643 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#644 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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because the dev`s got instructed to produce a bad selling casual game for housewifes, those "customers" think it would be ok
![]() ...the real reason is often that the responsible product manager (mostly some companys in the game industry) have no idea what the product realy include or should have.
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Stormy...... Last edited by Stormfly; 05-22-11 at 02:28 PM. |
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#645 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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