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Old 05-11-11, 07:39 PM   #1
Anthony W.
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Default Is There a Joystick Control Mod?

Is there any mod that allows me to use my joystick for fine control movements?

It'd be great for some of the faster playable ships

Thanks
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Old 05-11-11, 08:00 PM   #2
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no there isnt....
it would complicate the game to much...
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Old 05-11-11, 08:31 PM   #3
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Quote:
Originally Posted by Yamato_NF View Post
no there isnt....
it would complicate the game to much...
How? Maybe to people that don't use one every day - but I do use one every day.
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Old 05-11-11, 10:02 PM   #4
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I dont think such a thing is possible game engine wise.How would use it anyway,to move on foot in the sub control dives? too complex.
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Old 05-11-11, 10:48 PM   #5
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Somewhere buried in the archives is a thread about this.

Whether it could be done ? The answer is there.
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Old 05-13-11, 01:50 PM   #6
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Quote:
Originally Posted by Anthony W. View Post
How? Maybe to people that don't use one every day - but I do use one every day.
I have a joystick, and yes, it WOULD complicate the game TOO MUCH
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Old 05-13-11, 02:41 PM   #7
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Quote:
Originally Posted by Yamato_NF View Post
I have a joystick, and yes, it WOULD complicate the game TOO MUCH
Well I think it'd be great for that playable PT boat.

When I use my joystick, usually it's 10 inch aerobatic formation flying at 200kts - not 36kts dodging shells.
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Old 05-13-11, 02:58 PM   #8
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Quote:
Originally Posted by FIREWALL View Post
Somewhere buried in the archives is a thread about this.

http://www.subsim.com/phpBB_archive1/

Whether it could be done ? The answer is there.
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Old 05-13-11, 05:45 PM   #9
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Quote:
Originally Posted by Anthony W. View Post
Well I think it'd be great for that playable PT boat.

When I use my joystick, usually it's 10 inch aerobatic formation flying at 200kts - not 36kts dodging shells.
I play more modern Combat Heli/Fixedwing sims...
just picked up Enemy Engaged 2 a month ago
anyway, 200knts is kinda slow (helicopters go 200knts).... arent you flying WWII planes?
like i said, i do modern heli/fixedwing sims... so im going at 2,000 MPH+ (Mach 2.1 baby!)
My joystick: Saitek Cyborg-X
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Old 05-13-11, 06:34 PM   #10
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I think you also have to remember that conning a ship and flying an aircraft is something that is done very, very differently. For one, those in charge of navigation, overall command, and actually turning the wheels, are very different people. And it's that way for good reasons.
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Old 05-13-11, 07:26 PM   #11
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I would agree that ships are nothing like planes, but he did specifically mention the playable PT boat, and in those one man controlled the wheel and the throttles, so I guess I can understand.
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Old 05-13-11, 07:36 PM   #12
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Yeah, though I doubt we can get that easily in a game that's not built for PT boats to begin with.
It's also worth pointing out that the helm/dive plane stations on modern submarines have also long been replaced by sticks, although you won't see the boat's captain on those.

That said, by the way, is there a solid PT boat mod for SH4 out there? I feel like I've missed out on something
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Old 05-14-11, 01:08 AM   #13
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Quote:
Originally Posted by Yamato_NF View Post
I play more modern Combat Heli/Fixedwing sims...
just picked up Enemy Engaged 2 a month ago
anyway, 200knts is kinda slow (helicopters go 200knts).... arent you flying WWII planes?
like i said, i do modern heli/fixedwing sims... so im going at 2,000 MPH+ (Mach 2.1 baby!)
My joystick: Saitek Cyborg-X
Nope, Zivko Edge 540 pylon racing or aerobatic performances, or Blue Angels style things. When you're tail sliding at 50ft above the ground doing inside loops, 200kts becomes very, very fast haha

My stick - Saitek X65 flight control system w/ dual seperable throttles, F-16 style pressure sensitive stick, instrument display module, and Saitek pro pedals
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Old 05-14-11, 04:23 AM   #14
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I think even if you could remap throttle and rudder controls to a Joystick using a 3rd party program (I think there is such software around IIRC) the problem is that the game is not programmed to be linear, i.e. you have simply X number of forward and backward speed settings and not a % that increases linearly with your input. And more or less the same for rudder, plus in both cases the game takes some time to rsponse, as it mimmics the delay in the voice order, the telegraph settinga nd lastly the helmsman acting on the rudder
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