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Old 05-02-11, 07:27 AM   #316
Dignan
Seasoned Skipper
 
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Quote:
Originally Posted by stoianm View Post
yes i rewoked the fog on surface also... do you think the medium fog is to high at around 1200 meters like i puted now?... if yes what distance you think will be more realistic?.... the patch work only over realistic version of base mod
Let me test again and I'll get back to you. I was tracking a target in medium fog (daytime) and by the time I got visual on the target enough for a stadimeter reading, there wasn't enough time to take a second stadi reading to calculate the speed. I would expect this in heavy fog but maybe a bit too much for medium. Let me test again and see at what distance my watch crew sees a ship and at what distance I can see the ship and I'll get back to you.
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Old 05-02-11, 01:44 PM   #317
tonschk
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Thank you Stoianm , you are my Hero


Good idea this method of warning " Dynamic Environment SH5 Colors (DO NOT INSTALL - READ FIRST) " , I was just about to install and enable the whole folder with subfolders included.
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Last edited by tonschk; 05-02-11 at 02:05 PM.
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Old 05-02-11, 02:06 PM   #318
Sepp von Ch.
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I tested your mod with patch and I´m excited. Perfect fog in sub sim! Thanks stoianm, very good work!
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Old 05-02-11, 03:01 PM   #319
pascal4541
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Another positive thing: the smoke exhaust is much more visible now...It's a small detail but it is important to me...
The storm is really terrible
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Old 05-05-11, 03:37 PM   #320
mr.artur_96
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This mod is briliant !!
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Old 05-05-11, 06:15 PM   #321
THE_MASK
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Had a chance to load and play this today . I could never have done this . Bloody brilliant mate .
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Old 05-05-11, 07:27 PM   #322
stoianm
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Quote:
Originally Posted by sober View Post
Had a chance to load and play this today . I could never have done this . Bloody brilliant mate .
All started this day: http://www.subsim.com/radioroom/show...3&postcount=34 do you remeber?... and i did not allone... a lot of people suported me... and i were not able to make a such dynamic mod without gap help... and it is not finish yet... i would say is 70% finised... we still work on it
Also do you remeber 4 months ago when you started to teach me what is photoshop, what is a filter, what is a mod?... tnx for all that sober
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Old 05-07-11, 04:17 AM   #323
mr.artur_96
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Hey stoianm

Can we use "sobers & stoianm base fog mechanics" along with Dynamic enviroment ? Will it be compatible ? Becouse when medium fog is you can see only 1200 meters

Best regards
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Old 05-07-11, 04:20 AM   #324
stoianm
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Quote:
Originally Posted by mr.artur_96 View Post
Hey stoianm

Can we use "sobers & stoianm base fog mechanics" along with Dynamic enviroment ? Will it be compatible ? Becouse when medium fog is you can see only 1200 meters

Best regards
Nope... if you install other env mod after dynamic you will scrap the balance... If you think the fog is to high do not install the patch...

it is in readme... if you install other env mod after dynamic you can have ctds or wired effects

Maybe i will increase the medium fog at 1800 metters in next version
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Old 05-07-11, 04:52 PM   #325
Brumete
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is compatible an enviroment Revision2 mods?
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Old 05-07-11, 05:17 PM   #326
jwilliams
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Quote:
Originally Posted by Brumete View Post
is compatible an enviroment Revision2 mods?
No. You can not use anyother environment mods with this one.

Plus you do not need anyother environmental mods with this.
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Old 05-08-11, 03:48 AM   #327
kalijav
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Very nice mod

Could you add a version number, so we can know if we have to download a new version ?
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Old 05-08-11, 03:50 AM   #328
stoianm
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Quote:
Originally Posted by kalijav View Post
Very nice mod

Could you add a version number, so we can know if we have to download a new version ?
I will upload a new version soon... that one will be the last one... we will push the game engine at maximum.... so no need for version numbers... i will call the last one with another diferent name maybe... but will be the last one
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Old 05-08-11, 10:53 AM   #329
TheDarkWraith
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Can you change the shallow water depth color? From my changes to the Water pixel shader you can see that I need the shallow water color darkened in harbors/ports:




While the effect is cool it's not realistic. The water needs to be a MUCH darker color at shallow depths. It's either that or I have the pixel shader do the color change.
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Old 05-08-11, 11:03 AM   #330
stoianm
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i will try
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