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Old 04-20-11, 11:11 AM   #1276
Sepp von Ch.
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Where can I downloadt this Realistic Depth Charge Damage and Shaking 1.0 mod? I use TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 mod. Is the same?
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Old 04-20-11, 11:19 AM   #1277
TheDarkWraith
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Originally Posted by Josef von Posorschitz View Post
Where can I downloadt this Realistic Depth Charge Damage and Shaking 1.0 mod? I use TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 mod. Is the same?
different. I've been playing around with this for the FX Update mod but haven't come to anything I like yet.
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Old 04-20-11, 11:28 AM   #1278
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Originally Posted by TheDarkWraith View Post
different. I've been playing around with this for the FX Update mod but haven't come to anything I like yet.
I am fairly sure that you will be able use "JD Realistic Depth Charge Damage and Shaking 1.0" or variation of it in your MODs with permission from Author. From past communications, he seems to be a good person.

Standard Barrel:
Explosion_Impulse 4000
range 200

Other Barrel:
Explosion_Impulse 5000
range 225

Quote:
Originally Posted by Josef von Posorschitz View Post
Where can I downloadt this Realistic Depth Charge Damage and Shaking 1.0 mod? I use TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 mod. Is the same?

I sent a email to Author this morning requesting permission to post his MOD here at SubSim.com
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Old 04-20-11, 11:33 AM   #1279
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
I am fairly sure that you will be able use "JD Realistic Depth Charge Damage and Shaking 1.0" or variation of it in your MODs with permission from Author. From past communications, he seems to be a good person.

Standard Barrel:
Explosion_Impulse 4000
range 200

Other Barrel:
Explosion_Impulse 5000
range 225




I sent a email to Author this morning requesting permission to post his MOD here at SubSim.com
The problem with the values he uses is the Impulse value. If the DC explodes too close to sub or ship it can cause the ship/sub to be blown clear into the air. Very unrealistic
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Old 04-20-11, 11:40 AM   #1280
Sepp von Ch.
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Originally Posted by TheBeast View Post


I sent a email to Author this morning requesting permission to post his MOD here at SubSim.com

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Old 04-20-11, 11:50 AM   #1281
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Originally Posted by TheDarkWraith View Post
The problem with the values he uses is the Impulse value. If the DC explodes too close to sub or ship it can cause the ship/sub to be blown clear into the air. Very unrealistic
in SHIII/4 yes but not in SH5. The action/reaction from these values are different in SH5.
This sounds bad but it isn't. By requiring greater value for effect, that allow for far more control of what is happening.

Ducimus has far more knowlege about configuring Depth Charges then I do. Heck just about anyone has more knowlege on it then I do. I just looked at it for the first time the other day. I was looking for Animation and Sound triggers.

BTW, I "think" these triggers on located in the Baza files.
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Old 04-20-11, 12:06 PM   #1282
TheDarkWraith
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Originally Posted by TheBeast View Post
in SHIII/4 yes but not in SH5. The action/reaction from these values are different in SH5.
This sounds bad but it isn't. By requiring greater value for effect, that allow for far more control of what is happening.

Ducimus has far more knowlege about configuring Depth Charges then I do. Heck just about anyone has more knowlege on it then I do. I just looked at it for the first time the other day. I was looking for Animation and Sound triggers.

BTW, I "think" these triggers on located in the Baza files.
The values for Impulse will blow a ship sky high, trust me. Even an impulse of 1500 will blow a PT Boat (the one I've been working on) to be blown sky high by a torpedo blast. Torpedo blast, DC, it doesn't matter they all have an impulse value.
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Old 04-20-11, 12:41 PM   #1283
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Quote:
Originally Posted by TheDarkWraith View Post
The values for Impulse will blow a ship sky high, trust me. Even an impulse of 1500 will blow a PT Boat (the one I've been working on) to be blown sky high by a torpedo blast. Torpedo blast, DC, it doesn't matter they all have an impulse value.
The impulse values I posted were from that MOD and that is what I am using. I am not blown out of the water but my boat is moved around a bit but I would expect that, if a DC goes on near my boat.
When depth charge explodes close and above my boat I am pushed down about 5-10 meters in about 1 minute for 1 Depth Charge. That is not to far off being realistic.
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Old 04-20-11, 02:40 PM   #1284
stoianm
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Quote:
Originally Posted by Jaguar View Post
The purpose of Bold (bubbles) is to create a signal equal to a sub in the enemy ASDIC screen. Later ASDIC operators figured out that of two signals, the one not moving was bold and the other the sub, so ze germans developed Sieglinde, similar to bold but moving at a speed of 6 knots.

Recently TDW released "Water_Disturbance" mod which, to simulate disturbances caused by DCs explosions, create a virtual bold decoy for each explosion (45 seconds).

It has great implications to evasion tactics, although I still have to figure out exactly what. Any suggestions?

Anyway, this later mod is a must have when using evil IRAI.
You must to test in game by yourself... install the mod.. and play with map contact on... see after you release a decoy or when a depth charged is droped in water for how much time and what is the radius of the DDs sensors... they must be affected by these noise from underwater... try to use diferent speed when the underwater have noises and see the DDs radius... also diferent depths
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Old 04-20-11, 04:01 PM   #1285
Budds
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Quote:
Originally Posted by TheDarkWraith View Post
The values for Impulse will blow a ship sky high, trust me. Even an impulse of 1500 will blow a PT Boat (the one I've been working on) to be blown sky high by a torpedo blast. Torpedo blast, DC, it doesn't matter they all have an impulse value.


Funny.....
I hit a Ship lastnight with two fish.
First was normal impact and explosion, but second hit broke the ship in half, and lifted the aft section about twenty feet into the air.
It remained there, hanging in mid air for about thirty seconds and then slowly settled into the water. ( I Had time to get Pics..lol )

Also....
The texture corruption thingy that I have seen others complain of has been sporatic with me.
Its not always there... in fact is pretty infrequent.
But I dont know how to get rid of it.
Sometimes it goes away by restarts.... other times I have to start a new campaign !

http://www.subsim.com/radioroom/show...postcount=1252

Any Thoughts.........
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Old 04-20-11, 04:24 PM   #1286
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Originally Posted by Budds View Post
Funny.....
I hit a Ship lastnight with two fish.
First was normal impact and explosion, but second hit broke the ship in half, and lifted the aft section about twenty feet into the air.
It remained there, hanging in mid air for about thirty seconds and then slowly settled into the water. ( I Had time to get Pics..lol )

Also....
The texture corruption thingy that I have seen others complain of has been sporatic with me.
Its not always there... in fact is pretty infrequent.
But I dont know how to get rid of it.
Sometimes it goes away by restarts.... other times I have to start a new campaign !

http://www.subsim.com/radioroom/show...postcount=1252

Any Thoughts.........
Ship lifting out of water happens in Stock Game sometimes without any MODs installed. Maybe Ubi was working on some Critical Hit effect they never finished.

The graphics issue seen in your link are cause by User Error editng the TheDrakWraithUserOptions.py file. Conflicting Setting, Wrong Settings or Type-O. I know this because I have seen this many times myself.
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Old 04-20-11, 04:33 PM   #1287
sirbum69
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Quote:
Originally Posted by TheBeast View Post
Ship lifting out of water happens in Stock Game sometimes without any MODs installed. Maybe Ubi was working on some Critical Hit effect they never finished.

The graphics issue seen in your link are cause by User Error editng the TheDrakWraithUserOptions.py file. Conflicting Setting, Wrong Settings or Type-O.
nope not true...Those were my grafic settings and i hadnt changed a thing in the .py at that point...Those grafic problems were caused by MO...something in there became corrupted so i had to uninstall it and reinstall it....had to delete the file all togeatehr and redownload it.
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Old 04-20-11, 04:41 PM   #1288
TheBeast
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Originally Posted by sirbum69 View Post
nope not true...Those were my grafic settings and i hadnt changed a thing in the .py at that point...Those grafic problems were caused by MO...something in there became corrupted so i had to uninstall it and reinstall it....had to delete the file all togeatehr and redownload it.
So it wasn't "User Error" but still basically the same thing as the settings were wrong from currupted file(s).
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Old 04-20-11, 08:05 PM   #1289
Budds
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Tried the memory switch... did not help me.
I use TDW's UI mod, not MO.... unloaded it, applied a Fresh copy of all TW's Files.... Still corrupt.

So how does it get corrupted ?
And in the past I have had the issue, "Just go away" and my previous settings returned in total... so it "Un-Corrupts" it self ?

Anyways..... Stock works as it should....
So I will continue to hunt a cure/work around as I am grounded to port until I get My UI back !

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Old 04-20-11, 08:50 PM   #1290
TheBeast
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Quote:
Originally Posted by Budds View Post
Tried the memory switch... did not help me.
I use TDW's UI mod, not MO.... unloaded it, applied a Fresh copy of all TW's Files.... Still corrupt.

So how does it get corrupted ?
And in the past I have had the issue, "Just go away" and my previous settings returned in total... so it "Un-Corrupts" it self ?

Anyways..... Stock works as it should....
So I will continue to hunt a cure/work around as I am grounded to port until I get My UI back !

File problems do not just go away "Un-Corrupt" on their own.

The problem you describe, appears to me, as a Memory Availability or Memory Usage Problem.

What is your Operating System?
Is your Operating System 32 bit or 64 bit?
How much Memory (RAM) do you have?
Did you run the BCDEDIT command using Administrator Security Privileges?
Did you reboot Computer after running the BCDEDIT command as Administrator?


@TheDarkWraith
- Anything else to check?
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Last edited by TheBeast; 04-20-11 at 09:08 PM.
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