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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
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[REQ] Map Contact Mod. Is it possible to...
Is it possible to make a mod that gives you "blob like" make contacts (so you can't tell heading) out to a certain distance only and then they disappear once they are within a given range of your boat....say 6,000 meters?
It would be nice to have this feature for those of us who still want to be able to track long range targets from the navmap without plotting their position every 5 minutes but still want the challenge of plotting them at close range to get torpedo solutions.
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#2 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
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check the optional mods of TDWs UIs. i.e.: no contact tails. its worth it!
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#3 | |
Seasoned Skipper
![]() Join Date: Mar 2008
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I'm about to release a mod of my own that at least takes away the "ship shape" from map contacts. That will put more of the job in the hands of the player to determine course.
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#4 | |
Black Magic
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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- 'NewUIs_TDC_6_4_0_Waypoint_Contacts_Same_Shape' - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david) - 'NewUIs_TDC_6_4_0_Waypoint_Contacts_Same_Shape_No_ Color' - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david) and remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black. read careful the documentation from TDW UI mod |
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Forgot about the "Same contact shape" option. Thanks. However, I'm still trying to find a mod that changes the "ship silhouettes" you see when zoomed in. I could have missed one of your sub mods TDW but I couldn't find any that get rid of the silhouette shap on the navmap when you are zoomed into the contact. In TMO, Ducimus was able to make the contacts just black dots so you couldn't determine the course from looking at the navmap. Is this possible? I've been trying to do it myself by switching out all the _shp.dds files for each ship in their respective folders. I switched it with a black dot (sub icon) dds file but for some reason it doesn't show when I test it in game.
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#7 |
Black Magic
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changing the _shp image should do what you're wanting. When you zoom way in close the game engine uses this x_shp image for the unit.
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#8 |
Seasoned Skipper
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Hmmm. Strange. It doesn't seem to want to take. I'll have to experiment with it more. Thanks for confirming.
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#9 |
Seasoned Skipper
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Upon further investigation, I think the way to change the ship sillouette icon is in this folder E:\Program Files\Ubisoft\Silent Hunter 5\data\Menu\Gui\Shapes.
Only problem is I can't figure out how to open or edit these SHP files
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#10 |
Black Magic
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you can edit/view .shp files using a program called MeshLab. I understand the format of the files so I just edit them with Notepad.
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#11 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Notepad++ opens these. ![]() And your need to look here to figure out what the number mean. http://en.wikipedia.org/wiki/Shapefile
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#12 |
Seasoned Skipper
![]() Join Date: Jan 2010
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Seems a little redundant since taking a course reading only requires waiting 5 mins between 2 points and connecting the dots.
Since you are only leaving out the exactness of the ship shape, and not the exactness of the ship position. An ideal solution for your playstyle would be a dot or empty circle, like in TMO, with a random offset. I have thought on this before, but i just went full realism by then. Cheers. |
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#13 | |
Seasoned Skipper
![]() Join Date: Mar 2008
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My other idea is to make map contacts disappear when they get within X distance of your sub. Say 6,000 meters. This forces the player to track the target using visual readings. I don't know if this is possible either.
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Last edited by Dignan; 04-16-11 at 07:16 PM. |
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#14 |
Seasoned Skipper
![]() Join Date: Mar 2008
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Downloads: 262
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Downloaded meshlab. It won't open the SH5 shp files. Do I need to install a plugin or something?
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#15 | |
Black Magic
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