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#16 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.
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#17 | ||
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Also, Im very tempted to put the Bismarck into the campaign, but I have no idea how to script the battle with the royal navy and keep things under control. Would be nice to get a urgent message about Bismarck being chased and asked to assist, but Im afraid that is kinda impossible to keep up the speed with a rushing BB. But I really wanna see a mission where we can witness a huge battle between 2 enemy surface taskforce. Im really curious to find out what 2 or more enemy elite BB will do when they cross each other path... Quote:
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#18 |
A-ganger
![]() Join Date: Oct 2005
Posts: 78
Downloads: 44
Uploads: 0
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Mare Nostrum's 'assassination' missions.
Ex, go to this wrongly labeled enemy patrol area and sink X battleships. Completely absurd. To complete do the following: Just go patrol in zigzags on the incoming shallows off of Gibraltar and sink the incoming BB's and CV's there, it will count for mission credit for Force H and Malta Supplies. Theres usually a RoyalSov patrol incoming about once every 7 days, and typically theres a CV incoming around that time +- a day as well. I'm still trying to find another CV for the Malta supplies, and then to go find the routes for the two Force A BB's floating about in the east somewhere. |
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#19 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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It would be interesting if you could have more of a sense of "moral" in the game, have missions that show the desperation that was felt early in the war when the Kriegsmarine did not have nearly enough ships to fight the royal navy but had to go out anyway.
During "the happy time" we could see the cautious arrogance that was felt as ships were hitting the bottom but not as fast has they needed too. I guess you guys probably see where I am going with this, the game is really good at presenting a setting by putting you in a U-boat with a crew that you can interact with. It only needs to work on feeling like you are part of a larger picture both in the war effort and morale wise. Mike
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I think we lost em...hey whats that pinging sound? |
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#20 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Oh, one more thing. If this should happen it would be nice if the improved campaign could include also the icebergs, mines and subnets mods. Kind of like the "Campaing Megamod". Am I asking too much?
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#21 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Right now Im waiting for TDW return and his improved mines and nets, then the mod is ready to release. This will include icebergs, mines and nets for all campaigns but also improved harbor defense in all campaigns, no more easy camping ports for easy tonnage. Its amazing to see that Scapa has only 3 (!) destroyers patrolling the area, now this is fixed.
I could change the capital ship hunt with tonnage missions for now if the majority want it, except MNostrum where is way to much to work for a single person. |
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#22 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#23 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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#24 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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The current campaign style in SH5, Is totally borked beyond belief.
A total redesign in needed. Was one of the main reasons i lost interest in the game so fast. That and the total disgrace that was the amount of merchant ships in game.
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#25 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Dont just say .. its broken and thats it. Elaborate a bit more, what do you like, what do you hate, why and how do you see a redesign. Every opinion counts.
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#26 |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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Not sure if its possible but a random mission popping up when on patrol at times and if close enough can accept, sometimes you wait for many game days/weeks and no contacts, a type of side mission would be good to maybe break the boredom of patrolling in mission area only.
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#27 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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I'll repost here what I posted about the campaign in February, in another thread, so sorry for the deja-vu sensation, but it has its place in this thread about the stock campaign:
I played three missions and completed the British Supplies part of the game, about sinking 50 K tons. In all three missions I never saw one escort. Period. Nobody came at me after sinking ships 50 km off the Brit coast, no plane, no destroyer, nobody. And each of these guys radioed for help... Patrolling on surface in the range of Brit airbases, I was only attacked by 2 planes, which I was able to avoid easily. In the last mission, I sunk a totally unescorted convoy (6 ships), some 100 km off the British coast. Two hours after the attack, still nobody cared to answer their calls for help. That's because no air and sea patrols got scripted in the campaign layers. Add to this the fantasy missions about sinking carriers, the whopping tonnage objectives - everything that's been already said by others in this thread... Bottom line, I second what Mr. Chris said earlier: "borked beyond belief" |
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#28 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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What i would have love to have seen with regards to the campaign. Is that they had built on the campaign from SH3 /SH4. All that was needed was to add to the campaign with little things like adding in the ability to have a comms link to BDU in game that actually works like it did in real life. Like during the war at certain periods like during the lead up to the abortive Operation Sealion. Bdu would send the odd Homeward bound boat to a position to report the weather. Or getting sent to home in beacon signals from another boat who is shadowing a convoy. Or adding Special missions like having to land Abwehr agents, or looking for survivors from the Bismark sinking if you are in the correct area at the time of the incident. Fully integrated all U - Boat Types and Variants , U - Flotillas and areas of operation from the full duration of the war. Such as Indian Ocean , Black Sea , Mediterranean. If the above can be added to a nearly full degree with mods in SH3 why they are not in SH5 is a complete mystery to me. Finally to make a good campaign you need plenty of shipping and variety of shipping. Just take a look at the number of ships that are available via mods in SH3 / SH4 these days, The are so so many. This needs to addressed big time one of my major gripes with SH5 apart from the campaign was the dearth of different merchant ship classes. The is only so long that you can carry on sinking the same 5 types of merchant. So there you have it a small list but im sure if thought a little longer i would come up with some more. But im sure the are many others around here that will have some great ideas to help make a good campaign for SH5.
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![]() Last edited by mr chris; 04-12-11 at 04:01 PM. |
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#29 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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So I will try to bring more life in the game by launching the kriegsmarine at the sea. The SH5 campaign is full with allied traffic, but almost no german taskforces around except the shore. I did a quick test to see how the AI will behave when encounter the enemy on surface, here is the result posted on screenies topic. The germans are deadly precise and I had a great feeling seeing this short battle taking place, the feeling that Im not alone anymore and Im a soldier, not a mercenary or pirate. |
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#30 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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Thanks Zedi- I hope someone can find a result for this as it would really change the game ![]() |
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