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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2011
Location: Nevada
Posts: 34
Downloads: 26
Uploads: 0
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Let's see if i have everything i need....
Silent Hunter III, check GWX 3.0 Gold, check Merchant Fleet Mod 3.2 with both skin packs, check Radio Deutschland, check Thomsen's Sound Pack 3.2, check a lock and a "go away, im submerged" sign for my office door, check SH Commander, check a thorough reading of the GWX manual, ill do that between contacts ![]() is there ANY other mod that the old salts on here can recommend i get before i throw the ropes off the pier? I plan to run TC no higher than 256 for safety reasons and realism I also plan to have Google docs up on my other monitor so i can run a "diary" of sorts, and of course import SHC info when i can. (i am not sure on that one if SHC exports txt files or some readable format for reading) So unless you guys have a last minute mod i just HAVE to have....im going be shoving off soon.. |
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#2 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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http://www.subsim.com/radioroom/showthread.php?t=162631 Try it and you won't leave home without it! ![]() |
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#3 |
Lucky Jack
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Don't forget to nip out to the Bernard shop and pick yourself up a Bernard, no U-Boat is complete without your Bernard on board.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Seaman
![]() Join Date: Apr 2011
Location: Nevada
Posts: 34
Downloads: 26
Uploads: 0
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i tried instlling the new interiors mod and jsgme gave me a conflict with thomsons sound pack
"Commands_en.cfg" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod. "NSS_Uboat7_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod. those are the two errors any ideas? |
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#5 | |
Rear Admiral
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The other file I don't know anything about, I've never used that sound pack so I'm not sure how big a conflict is involved and whether or not there's any way to get around it. |
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#6 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Heard gossip that 128 tc makes game work better. |
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#7 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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IF you don't leave port soon, you'll just sit in dry dock tweaking your boat.
But.... I'd also get the fuel efficiency mod, as it makes the '2' key run at the most efficient rate, and the ';' gets changed from snorkel depth to decks awash, a very handy feature when approaching convoys on the surface at night. Also check out the waterstreams and exhaust mod, nice little eyecandy. Oh, and TDW's new ones,the Fire And smoke damage, and DC disturbance ones. |
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#8 | |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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Just having GWX installed is a good enough start. You can easily enable/disable and change the order of installed mods through JSGME once SH3 commander is rolled back and you are in dock in between patrols. Everyone has a different idea of which mods are essential to their game, and there are so many to choose from. So don't worry too much about your mods and just play the game for now, then you'll have a better idea of what you'll want for your own personal build. Otherwise you'll be forever tweaking and you'll never undock ![]() |
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#9 |
Eternal Patrol
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Steed, I don't like liars. You know full well that Bernard comes stock with every u-boat, submarine and surface ship. He's a required feature.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Eternal Patrol
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Commands_eng.cfg controls the command keys (i.e. 'C' = 'Crash Dive'). Thomsen's Sound Pack has already changed it, and if you want to know what it changed you need to make a copy of the original and of Thomsen's and compare them side-by-side. Then you need to do the same with Thomsen's and with FM New Interiors. NSS_Uboat7_CR.dsd can only be opened with Silent 3ditor. I'm pretty sure the .dsd files control the sounds themselves. The main point is that none of these "conflicts" is likely to cause problems with the game itself. They mostly change little things that may or may not annoy you, and the only way to find that out is to play the game and see if you even notice the changes.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | ||
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#13 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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#14 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#15 |
Seaman
![]() Join Date: Apr 2011
Location: Nevada
Posts: 34
Downloads: 26
Uploads: 0
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got it WB beautiful work.....im bout to start my first patrol
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