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Am I ready to start my war?
Let's see if i have everything i need....
Silent Hunter III, check GWX 3.0 Gold, check Merchant Fleet Mod 3.2 with both skin packs, check Radio Deutschland, check Thomsen's Sound Pack 3.2, check a lock and a "go away, im submerged" sign for my office door, check SH Commander, check a thorough reading of the GWX manual, ill do that between contacts:haha: is there ANY other mod that the old salts on here can recommend i get before i throw the ropes off the pier? I plan to run TC no higher than 256 for safety reasons and realism I also plan to have Google docs up on my other monitor so i can run a "diary" of sorts, and of course import SHC info when i can. (i am not sure on that one if SHC exports txt files or some readable format for reading) So unless you guys have a last minute mod i just HAVE to have....im going be shoving off soon.. |
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http://www.subsim.com/radioroom/showthread.php?t=162631 Try it and you won't leave home without it! :up: |
Don't forget to nip out to the Bernard shop and pick yourself up a Bernard, no U-Boat is complete without your Bernard on board. :haha:
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i tried instlling the new interiors mod and jsgme gave me a conflict with thomsons sound pack
"Commands_en.cfg" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod. "NSS_Uboat7_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod. those are the two errors any ideas? |
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The other file I don't know anything about, I've never used that sound pack so I'm not sure how big a conflict is involved and whether or not there's any way to get around it. |
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IF you don't leave port soon, you'll just sit in dry dock tweaking your boat.
But.... I'd also get the fuel efficiency mod, as it makes the '2' key run at the most efficient rate, and the ';' gets changed from snorkel depth to decks awash, a very handy feature when approaching convoys on the surface at night. Also check out the waterstreams and exhaust mod, nice little eyecandy. Oh, and TDW's new ones,the Fire And smoke damage, and DC disturbance ones. |
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Just having GWX installed is a good enough start. You can easily enable/disable and change the order of installed mods through JSGME once SH3 commander is rolled back and you are in dock in between patrols. Everyone has a different idea of which mods are essential to their game, and there are so many to choose from. So don't worry too much about your mods and just play the game for now, then you'll have a better idea of what you'll want for your own personal build. Otherwise you'll be forever tweaking and you'll never undock :D |
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Commands_eng.cfg controls the command keys (i.e. 'C' = 'Crash Dive'). Thomsen's Sound Pack has already changed it, and if you want to know what it changed you need to make a copy of the original and of Thomsen's and compare them side-by-side. Then you need to do the same with Thomsen's and with FM New Interiors. NSS_Uboat7_CR.dsd can only be opened with Silent 3ditor. I'm pretty sure the .dsd files control the sounds themselves. The main point is that none of these "conflicts" is likely to cause problems with the game itself. They mostly change little things that may or may not annoy you, and the only way to find that out is to play the game and see if you even notice the changes. |
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:rotfl2: |
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Don't worry they won't start the war without you. Besides, tweaking your boat is half the fun! :haha: |
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got it WB beautiful work.....im bout to start my first patrol
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