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Old 03-31-11, 08:54 PM   #1
TheDarkWraith
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Default [REL] Pilots ejecting from destroyed airplanes

Another mod I made for SH5 that I ported over to SH3. When an airplane is destroyed (explodes in air) the pilot(s) will now eject and parachute to the water. Due to ejecting in the explosion the pilots suffered severe injuries and thus died from the explosion. When they impact the water they will float face down.

Unzip straight to MODS folder and enable via JSGME.

NOTE: I added entries to the \data\Zones.cfg file so it probably won't be compatible with most large mod compilations. You'll need to add the appropriate entries in the compilation mods's zones.cfg file if it has one.

SH3's Flak gun training mission is a great mission to see this in action.

The stock SH3 Zones.cfg file was used as base for this mod. To update other mod's Zones.cfg file you need to add the following entries to them (highlighted in yellow):

[F_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None

[LB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[MB_PlaneEngine]
Category=Engines Room
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[HB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=15
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0


Here you can see pilot ejected:



And here he is floating down to the water:


And here he is after impacting the water:


Contributors:
- Testpilot: new parachute and pilot for parachute

v1.0: initial release
v2.0: added new parachute and pilot for parachute by Testpilot.
adjusted fall speed of parachute to allow more 'hang-time'
adjusted how much pilot and parachute has to submerge before showing dead, floating pilot

Current version available here: http://www.gamefront.com/files/20179...ts_v2_0_SH3_7z


Last edited by TheDarkWraith; 04-01-11 at 01:11 PM.
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Old 03-31-11, 09:14 PM   #2
brett25
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haha nice one mate. That pilot hit the drink pretty hard

dont know if I could use your your cool mod as I have never shot down an aircraft, nor do I ever try, for me its always ALAAAAAARM!
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Old 03-31-11, 09:20 PM   #3
Victor Schutze
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Quote:
Originally Posted by brett25 View Post
haha nice one mate. That pilot hit the drink pretty hard

dont know if I could use your your cool mod as I have never shot down an aircraft, nor do I ever try, for me its always ALAAAAAARM!
same here. Never tried to shoot down any airplane. Always crash dive. Nice addition to this sim though.
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Old 03-31-11, 11:40 PM   #4
Fish In The Water
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Quote:
Originally Posted by TheDarkWraith View Post

And here he is after impacting the water:

Best looking Allied pilot I've seen in a long time...

Stellar effort, thanks very much for the mod!
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Old 04-01-11, 01:46 AM   #5
Magic1111
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Hi TDW !

WOW , looks awesome !!!

Wonderful new MOD for SH3 !

But one question please: What for a zones.cfg did you have taken as base for the MOD, from Stock-SH3 or GWX or another Super-MOD ?

Best regards,
Magic
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Old 04-01-11, 02:01 AM   #6
SquareSteelBar
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Quote:
Originally Posted by TheDarkWraith View Post
...NOTE: I added entries to the \data\Zones.cfg file so it probably won't be compatible with most large mod compilations. You'll need to add the appropriate entries in the compilation mods's zones.cfg file if it has one....
Thanks for that, mate.

It was useful to provide the additional entries in a readme file...
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Old 04-01-11, 02:06 AM   #7
Magic1111
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Quote:
Originally Posted by SquareSteelBar View Post

It was useful to provide the additional entries in a readme file...
Yes, agree, or post the additional entries in post #1 of this Thread !
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Old 04-01-11, 02:43 AM   #8
SquareSteelBar
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Just compared TDW's Zones.cfg to the stock file - only four entries:


[F_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None
...

[LB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0
...

[MB_PlaneEngine]
Category=Engines Room
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01
...

[HB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=15
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0
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Old 04-01-11, 02:54 AM   #9
Fish In The Water
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Quote:
Originally Posted by SquareSteelBar View Post
Just compared TDW's Zones.cfg to the stock file - only four entries:
Very good, thanks for the breakdown...
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Old 04-01-11, 03:23 AM   #10
Magic1111
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Quote:
Originally Posted by SquareSteelBar View Post
Just compared TDW's Zones.cfg to the stock file - only four entries:
Many thanks SSB for clearify this !!!!!!!

Best regards,
Magic
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Old 04-01-11, 04:50 AM   #11
java`s revenge
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And another great mod...
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Old 04-01-11, 06:48 AM   #12
Testpilot
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Hi DarkWraith


How about this Parachute...????






Testpilot
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Last edited by Testpilot; 04-01-11 at 07:02 AM.
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Old 04-01-11, 06:58 AM   #13
Aces
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S! Testpilot,

Hope you are well.

Best Regards

Aces
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Old 04-01-11, 07:18 AM   #14
TheDarkWraith
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Quote:
Originally Posted by Testpilot View Post
Hi DarkWraith


How about this Parachute...????






Testpilot
You can use Pack3D version 3 to extract the pilot (Extract All) out of the .dat file (TheDarkWraith_Pilot_Ejection_Materials.dat) in the mod to .obj format for import into Wings3D (the .obj file will be called AirplanePilot_01.obj). There you can see how the parachute's size is in relation to the pilot. It will also allow you to place the parachute in correct place in relation to pilot. Once set and scaled correctly then you can send me the .obj for the parachute and I'll update the mod

Last edited by TheDarkWraith; 04-01-11 at 07:29 AM.
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Old 04-01-11, 07:20 AM   #15
TheDarkWraith
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Quote:
Originally Posted by SquareSteelBar View Post
Just compared TDW's Zones.cfg to the stock file - only four entries:
yes, that's correct. I added new effect entries to all the plane's engines. I used the stock SH3 zones.cfg file as base. I've updated post #1 with the required entries to be made in other mod's Zones.cfg files to add this effect to them.
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