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[REL] Pilots ejecting from destroyed airplanes
Another mod I made for SH5 that I ported over to SH3. When an airplane is destroyed (explodes in air) the pilot(s) will now eject and parachute to the water. Due to ejecting in the explosion the pilots suffered severe injuries and thus died from the explosion. When they impact the water they will float face down.
Unzip straight to MODS folder and enable via JSGME. NOTE: I added entries to the \data\Zones.cfg file so it probably won't be compatible with most large mod compilations. You'll need to add the appropriate entries in the compilation mods's zones.cfg file if it has one. SH3's Flak gun training mission is a great mission to see this in action. The stock SH3 Zones.cfg file was used as base for this mod. To update other mod's Zones.cfg file you need to add the following entries to them (highlighted in yellow): [F_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=59.999996 CargoType=None [LB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 [MB_PlaneEngine] Category=Engines Room Multiplier=10.000000 Flotability=0 HitPoints=6 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=59.999996 CargoType=None Crash Depth=0.01 [HB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=15 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 Here you can see pilot ejected: http://www.subsim.com/radioroom/pict...pictureid=3957 And here he is floating down to the water: http://www.subsim.com/radioroom/pict...pictureid=3958 And here he is after impacting the water: http://www.subsim.com/radioroom/pict...pictureid=3955 Contributors: - Testpilot: new parachute and pilot for parachute v1.0: initial release v2.0: added new parachute and pilot for parachute by Testpilot. adjusted fall speed of parachute to allow more 'hang-time' adjusted how much pilot and parachute has to submerge before showing dead, floating pilot Current version available here: http://www.gamefront.com/files/20179...ts_v2_0_SH3_7z :|\\ |
haha nice one mate. That pilot hit the drink pretty hard:woot:
dont know if I could use your your cool mod as I have never shot down an aircraft, nor do I ever try, for me its always ALAAAAAARM! |
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Stellar effort, thanks very much for the mod! :yeah: |
Hi TDW !
WOW :o, looks awesome !!! :yeah: Wonderful new MOD for SH3 ! :up: But one question please: What for a zones.cfg did you have taken as base for the MOD, from Stock-SH3 or GWX or another Super-MOD ? Best regards, Magic:salute: |
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It was useful to provide the additional entries in a readme file... |
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Just compared TDW's Zones.cfg to the stock file - only four entries:
[F_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=59.999996 CargoType=None ... [LB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 ... [MB_PlaneEngine] Category=Engines Room Multiplier=10.000000 Flotability=0 HitPoints=6 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=59.999996 CargoType=None Crash Depth=0.01 ... [HB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=15 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 |
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Best regards, Magic:salute: |
And another great mod...:yeah:
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Hi DarkWraith
How about this Parachute...???? http://www.fotos-hochladen.net/uploa...nj3sy12vri.jpg http://www.fotos-hochladen.net/uploa...onm28ribd5.jpg Testpilot |
S! Testpilot,
Hope you are well. Best Regards Aces |
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