SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-11, 12:32 PM   #16
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

I'll try either of these fixes. Thanks.
Dignan is offline   Reply With Quote
Old 03-23-11, 12:36 PM   #17
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

I tryed and i would say that is not a solution yet that your repair officer send crew to repair when is injured... with MCCD you can give this order via dialog but is not working if the oficer is injured... by tdw interface i tryied and i remember was not working also... so are you sure that you really sendet your crew and they started the repairs when your cheef was injured?
stoianm is offline   Reply With Quote
Old 03-23-11, 12:40 PM   #18
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by stoianm View Post
Seems immersive to me
Seems weird to me. If an officer is injured, the men can't do anything but pick their noses? They may not have all the expertise, but desperate men can and do try, and often succeed.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-23-11, 12:43 PM   #19
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Sailor Steve View Post
Seems weird to me. If an officer is injured, the men can't do anything but pick their noses? They may not have all the expertise, but desperate men can and do try, and often succeed.
I would say that you are wright maybe but not 100% - i think an good compromise will be if the crew will need more time to repair the destroyed systems when injured - i look at the situation that when the engineer is injured this simulate that not only him is injured... you can not have only the available oficers injured on your uboat... so we came back at crew management wich is so and so in sh5
stoianm is offline   Reply With Quote
Old 03-23-11, 01:13 PM   #20
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

MCCD worked for me on stock game, never had any injuries on crew since I use tdw ui. Anyway, the crew is working, even if the engineer dude is dead but at slower rate.
Zedi is offline   Reply With Quote
Old 03-23-11, 01:19 PM   #21
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

i see .. you say that even you do not give the order and the icons that show you that you sendet the crew to repair the broken systems the sistems are repaired but at a slower rate - you may be wright.... i will check soon... thanks
stoianm is offline   Reply With Quote
Old 03-23-11, 02:18 PM   #22
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

The officer role is to boost the crew morale and supervise/coordonate the repairs. If he is drunk or injured, the crew will still do the job but a very slow rate. With MCCD you can still give out specific orders to the engineer, but the repair rate will be still slower. If something is broken 100%, pray or load and older save.
Zedi is offline   Reply With Quote
Old 03-23-11, 03:22 PM   #23
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Zedi View Post
The officer role is to boost the crew morale and supervise/coordonate the repairs. If he is drunk or injured, the crew will still do the job but a very slow rate. With MCCD you can still give out specific orders to the engineer, but the repair rate will be still slower. If something is broken 100%, pray or load and older save.
Quote:
Originally Posted by Jester_UK View Post
Install TDW's UI mod. It includes the "old style" officer icons at the bottom of the screen. If your officers are injured and won't carry out orders when you go to their SH5 dialog boxes, you can still give orders via the officer icons as you could in previous versions of the game (consider it bypassing the injured officer and giving orders direct to the crew instead).
You can not give the order to send crew to repair if the cheef is drunk or wounded

see here:



I oberserved that the sistems start to repair even you not give the repair order (probably at a slower rate as you said) but the flood i do not think it can be controled in this case

regards

Last edited by stoianm; 03-23-11 at 03:57 PM.
stoianm is offline   Reply With Quote
Old 03-23-11, 03:27 PM   #24
Jester_UK
Electrician's Mate
 
Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
Default

That's strange it doesn't work with orders to the chief. It definitely works with the 2nd watch officer injured and sending crew to man the guns and with ordering battlestations/ silent running if the XO is injured.

I use both MCCD and TDW's UI and find that between them most orders are replicated somehwere (and expanded by the officer icons in the interface... eg ordering the deckgun to fire a particular range and what part of the ship to target etc.).
Jester_UK is offline   Reply With Quote
Old 03-23-11, 03:54 PM   #25
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

I have had a chance to test this out recently with all the testing I have been doing on the Depth charge mod.

If your engineer is injured, you cannot issue repair orders.

However, if you check the status screen/messages, you will see repairs are still being carried out, although presumably at a slower rate.

Once your engineer is fit, which usually does not take more than 15-30 minutes, you can start issuing additional repair orders.
__________________
Bilge_Rat is offline   Reply With Quote
Old 03-25-11, 10:24 PM   #26
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by Bilge_Rat View Post
Once your engineer is fit, which usually does not take more than 15-30 minutes, you can start issuing additional repair orders.
Unless someone comes up with a mod for this I guess we're stuck. A lot can happen (i.e. go wrong) in 15 minutes.
Dignan is offline   Reply With Quote
Old 03-25-11, 10:49 PM   #27
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Try adjusting this file with notepad .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembers
THE_MASK is offline   Reply With Quote
Old 03-26-11, 09:14 AM   #28
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Try adjusting this file with notepad .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembers
You could be on to something. I'm going to try raising Hitpoints and see if that makes a differnce. Maybe it will keep the CE from getting injured in the first place. I know that isn't realistic either but I prefer it to the lack of ability to repair the sub.
Dignan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.