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Old 02-27-11, 05:03 AM   #1111
stoianm
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Originally Posted by Vympel View Post
Hey , where in the options file can i change at which distance AI spots my periscope ? On clear days they spot it 8000 meters away pretty crazy.
this line:

RangeShipSendingSubSightedMessage = 8000
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Old 02-27-11, 05:32 AM   #1112
Vympel
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Originally Posted by stoianm View Post
this line:

RangeShipSendingSubSightedMessage = 8000
Is that in init.aix options file? I cant find it.
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Old 02-27-11, 05:39 AM   #1113
stoianm
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Originally Posted by Vympel View Post
Is that in init.aix options file? I cant find it.
no... it is in option.py if you are using tdw UIs
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Old 02-27-11, 06:01 AM   #1114
Trevally.
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Quote:
Originally Posted by Vympel View Post
Hey , where in the options file can i change at which distance AI spots my periscope ? On clear days they spot it 8000 meters away pretty crazy.
Remember that when you get a radio update saying scope spotted etc, does not mean you have been spotted by the AI.
This was added for effect only.
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Old 02-27-11, 09:00 AM   #1115
jean74
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Hi TheDarkWraith,

It seems that uboot_sensor.sim have conflict with Multiples UIs 6.4.0 test v4.

If I set the two mods I have CTD.

best regards,


Jean
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Old 02-27-11, 11:44 AM   #1116
charognard
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I m really disapointed about game IA...

- MP elite mission : 3 DD on me, i m on IP, they re aren t able to hit and destroy me...
- 8000m convoy, totaly disbanded and totaly forget WP, speed setting ect...

too bad :/
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Old 02-27-11, 11:45 AM   #1117
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Originally Posted by stoianm View Post
yes of cource - it is nothing to special so i will make an shorth resume

wasserbomben it is a sound made for rongel and reworked by stormifly

this sound is playing when a depth charge touch the water surface (and means bomb in the water)

So i fire my torpedos - i order crush dive and when i am at 80 mettters i order level the boat and i change heading (the direction depend what i intend to do next - for ex i want to leave the area)

after the torpedo hit the target i order silent running and i change speed for 0.8 knots

if a dd spot me for example and he start to attack me:

i hear the sound wasserbomben played (i know that they are in top of me in through dept charges in water)

i order ahead flank and i order another dept (i go at 100 meters)
i order heading 15 degree to port or staboard (depends of some conditions)
i count 45 seconds and i order sillent running - set new speed 0.8 knots
i order new heading 15 degree in the oposite direction that i ordered first time
if they spot me again i repet the steps (until i go near 200 meters than i change until i go at 80 meters and so on)
i play this mouse and cat game until they finish depth charges and they live me allone

if you want to use wasserbomben sound you must use the stormyfly soun mod collection - it is compatible with MO and tdw UIs (in fact they have the same sh file - this is for compatibility)

down from here: http://www.subsim.com/radioroom/showthread.php?t=164552
Thanks, I think I got it. My final question is how long in real time (approximately) does it take you to escape, say, 3 escorts? How long do they depth charge you? I was playing about 1,5 hours and they were still punching me!
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Old 02-27-11, 11:51 AM   #1118
stoianm
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Quote:
Originally Posted by Sbygneus View Post
Thanks, I think I got it. My final question is how long in real time (approximately) does it take you to escape, say, 3 escorts? How long do they depth charge you? I was playing about 1,5 hours and they were still punching me!
manny hours - i do not know exactly but manny hours - 3 DDs is almoust imposible to escape
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Old 02-27-11, 12:17 PM   #1119
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Quote:
Originally Posted by jean74 View Post
Hi TheDarkWraith,

It seems that uboot_sensor.sim have conflict with Multiples UIs 6.4.0 test v4.

If I set the two mods I have CTD.

best regards,


Jean
Really , same here but I have yet to ctd i am plying historical missions though not campaign yet.
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Old 02-27-11, 12:37 PM   #1120
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Quote:
Originally Posted by Sbygneus View Post
Thanks, I think I got it. My final question is how long in real time (approximately) does it take you to escape, say, 3 escorts? How long do they depth charge you? I was playing about 1,5 hours and they were still punching me!
With a convoy, some escorts will guard convoy unless you get to close. If you are close they will attack. If that is the case they will attack until convoy move to a range (?) away. Or they will stop if they cant see you for a random time.

Other escorts will attack you if you are outside convoy range. They will do so until convoy is x km away or the have lost you for x amount of time.

This is all random and changes each time. Also there are fatigue errors built in. This will reduce escorts sensors after time by a random amount.

If you are being attacked by a HK group - you are dead
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Old 02-27-11, 12:42 PM   #1121
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If you are being attacked by a HK group - you are dead
I totally agree with that
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Old 02-27-11, 12:45 PM   #1122
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Originally Posted by Trevally. View Post
If you are being attacked by a HK group - you are dead
there's a chance you'll live but you have to be good with your evasion tactics The HK groups do what they're supposed to do now in this game - hunt and kill subs
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Old 02-27-11, 12:50 PM   #1123
stoianm
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Originally Posted by TheDarkWraith View Post
there's a chance you'll live but you have to be good with your evasion tactics The HK groups do what they're supposed to do now in this game - hunt and kill subs
i did all my best but i can not escape from a HK
for example if i hunt an capital ship and the DDs detect me i am dead - i must to fire torpedo from as far as posible and to run before the torpedo hit the target
the chance that you are speaking to escape from a HK related to good tactics - do you have some sugestions or a link to read more?

thanks
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Old 02-27-11, 01:00 PM   #1124
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Quote:
Originally Posted by stoianm View Post
i did all my best but i can not escape from a HK
for example if i hunt an capital ship and the DDs detect me i am dead - i must to fire torpedo from as far as posible and to run before the torpedo hit the target
the chance that you are speaking to escape from a HK related to good tactics - do you have some sugestions or a link to read more?

thanks
sorry I don't. I've managed to escape a couple of times at default difficulty settings but I used a lot of decoys to help me.

The problem with why it's so hard to escape HK groups is because of the director. The director is an escort that sits motionless on the surface about 1000-2000m from you. He just sits there and listens for you. Since he's not moving there's hardly anything that interferes with his listening ability except for surrounding noise. Since he's listening for you he knows your position and lets everyone else know your exact position.
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Old 02-27-11, 01:04 PM   #1125
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
sorry I don't. I've managed to escape a couple of times at default difficulty settings but I used a lot of decoys to help me.

The problem with why it's so hard to escape HK groups is because of the director. The director is an escort that sits motionless on the surface about 1000-2000m from you. He just sits there and listens for you. Since he's not moving there's hardly anything that interferes with his listening ability except for surrounding noise. Since he's listening for you he knows your position and lets everyone else know your exact position.
- thanks - you just gived me an ideea - i will try to observe wich one it is not moving and maybe i can kill that one
i will try this out
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