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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#62 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
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![]() ![]() This is the best I've been able to do. bec-submarine is a flat yellow FFE757 dds -- no alpha. ![]() This is reflectcube2.dds -- a new texture. This needs reworked a lot, but the trick at the moment seems to be to take some of the underlying bec_submarine colour and some of the nightlight colour so at least it looks like it might go with either type of ambient light. It's a real fudge, but until the night light controller is exposed I'm at a loss as to what else to do. ![]() It is saved as a DTX1 cubemap <---important Then the sim file has been edited in goblin. In this case merge (data/submarine/common/rooms/...) Room_DER.gr2 and Room_DER.sim Once it's open click on GLASSDOMES in the scene tree and edit the behaviours. In the example here EnvMappingCtrl has been edited: Type: changed to 'Cube' (originally Sphere) Teture Path: data\Textures\TNormal\tex\ReflectCube2.dds (was ReflectCube.dds) Reflection Multiplier: 3 (was 9.9) Fresnel Factor: 0 (was 0) This is all affected to some degree by the HDR_interior_submarine.cfg Last edited by Paris_England; 02-18-11 at 03:22 PM. Reason: wrong image pasted |
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#63 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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#64 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#65 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures
![]() Thanks for your work P |
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#66 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
You can post screenshot? dont know exactly where is that hard line cutting the room.
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#67 | |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Quote:
http://img823.imageshack.us/i/linevr.jpg/ Bye !!
__________________
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#68 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
please upload this - i want to test ![]() |
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#69 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
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![]() ![]() Nice job -- and THANKS!!!! |
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#70 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Floor Progress
http://img43.imageshack.us/f/42455504.jpg/ http://img146.imageshack.us/f/71537837.jpg/
__________________
http://www.subsim.com/radioroom/album.php?u=239334 |
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#71 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
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#72 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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wood progress
http://img836.imageshack.us/f/45249050.jpg/ http://img856.imageshack.us/f/94259711.jpg/
__________________
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#73 | |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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![]() Quote:
![]() ![]() Photoshop master. ![]() |
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#74 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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you guys are awesome !
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#75 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i like all the work this mate is doing because he is looking to come close to immersive feelings in his mods
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