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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#17 | |
Silent Hunter
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#18 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Have to try this too, thanks! It kind of spoils the excitement when watchmen call out a contact and I go up to have a look and there is a ship 19 kilometers from me that I really can't see, but the crew can identify just fine. And more frames insn't bad either.
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#19 |
Ace of the deep .
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You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .
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#20 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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you are speaking about this lane: Visual fog factor=0.75 to change with Visual fog factor=0.9 if i play with the sensors cfg/fog what exactly change that in game? ![]() the distance that i can see a ship in fog or the distance that the watchmen call out a contact in fog? Thank you! Last edited by stoianm; 02-04-11 at 07:53 AM. |
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#21 | |
Silent Hunter
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#22 |
Ace of the deep .
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I dont know .
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#23 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Any news on this?:
Quote:
And by the way, does somebody know what kind of distances would be realistic? Like what is the absolute maximum? And thanks for the mod Sober! ![]() |
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#24 |
Ace of the deep .
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I use IRAI mod also so i changed the fog visual to 1.1 in the sensor and sim files in IRAI mod . I will see how that goes .
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#25 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Using these settings made a nice difference
I think 1.0 for each value is Ideal but need to test further Last edited by mobucks; 02-14-11 at 11:42 AM. |
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#26 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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It would be really easy to make a mod like this, but maybe sober has already plans like that. And I think the values still need testing! But I really like playing this way, it gives much more tension to encounters ![]() |
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#27 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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For me, whilst mods to the look and feel of fog are good, and certainly the watch crew spotting ships through fog that are invisable to your non-infra red vision should be stamped out....
...The most important thing is that the AI has no better vision or knowledge of what lies in the fog than yourself. Escaping destroyers by sailing into a fog bank should be possible...infact come to mention it, fog banks should be possible!! |
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#28 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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#29 |
Ace of the deep .
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Check out version 5
Doubt it can get any better ![]() |
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#30 |
Ace of the deep .
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sobers & stoianm base fog mechanics V8 SH5
Smell the heavy fog . Install after any other environment mod containing Env\FogDistances file . Install with the mod enabler JSGME anytime , either in port or on patrol . Version 8 , adjusted the fog distances to have the proper distances . No fog etc has a view of 15000mts and you can see smoke on the horizon . Heavy fog gives a real sense of fog , you can almost smell it . |
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