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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I made a small mod so that AI attacks from further away with their guns :
what is changed : in Data\Cfg\CrewAI.cfg : Quote:
[CrewAI] ; Weapons. Cannon range 1=1000 ;[m] close range limit Cannon range 2=5000 ;[m] medium range limit Cannon range 3=10000 ;[m] long range limit AA guns range 1=500 ;[m] close range limit AA guns range 2=1000 ;[m] medium range limit AA guns range 3=1500 ;[m] long range limit ;selection Cannon Selection Range=12000 ;[m] max range to contact AAGuns Selection Range=1500 ;[m] max range to contact Recomended Torpedo Range=3000 ;[m] max range to contact Recomended Deck Guns Range=5000 ;[m] max range to contact and in sim.cfg : Quote:
[AI Cannons] Max error angle=5 ;[deg] Max fire range=10000 ;[m] Max fire wait=12 ;[s] d/l Long Range AI guns : http://www.mediafire.com/file/7lldns...long%20guns.7z keltos |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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my gunners cannot hit target's that are 3,000 yds, yet alone at great distance.
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#3 |
Ace of the Deep
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#4 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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just what we need!! long range firing at US ships when our sailors cannot hit the broad side of a barn.
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Yeah! And with the broadside of another barn at that! I think Mr. Magoo could do a better job! Especially in calm seas, they get maybe 1 out of 6 to 8 shots on target at anything beyond 2,000 yds.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#7 |
Rear Admiral
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Are the cannon ranges based on gun size, as larger warships with bigger guns have the most distance.....
another damn case of bigger is better.....lose again. Work with TMO...don't see why it wouldn't. |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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[QUOTE=Armistead;1585415]Are the cannon ranges based on gun size, as larger warships with bigger guns have the most distance.....
yes another damn case of bigger is better.....lose again. yep ! ![]() Work with TMO...don't see why it wouldn't. me neither, though I play WDAD atm and it works there too ![]() keltos |
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#9 | |
Bilge Rat
![]() Join Date: Feb 2011
Posts: 1
Downloads: 160
Uploads: 0
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