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[REL] Long Range AI guns
I made a small mod so that AI attacks from further away with their guns :
what is changed : in Data\Cfg\CrewAI.cfg : Quote:
[CrewAI] ; Weapons. Cannon range 1=1000 ;[m] close range limit Cannon range 2=5000 ;[m] medium range limit Cannon range 3=10000 ;[m] long range limit AA guns range 1=500 ;[m] close range limit AA guns range 2=1000 ;[m] medium range limit AA guns range 3=1500 ;[m] long range limit ;selection Cannon Selection Range=12000 ;[m] max range to contact AAGuns Selection Range=1500 ;[m] max range to contact Recomended Torpedo Range=3000 ;[m] max range to contact Recomended Deck Guns Range=5000 ;[m] max range to contact and in sim.cfg : Quote:
[AI Cannons] Max error angle=5 ;[deg] Max fire range=10000 ;[m] Max fire wait=12 ;[s] d/l Long Range AI guns : http://www.mediafire.com/file/7lldns...long%20guns.7z keltos |
what is the point?
my gunners cannot hit target's that are 3,000 yds, yet alone at great distance.
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You do know he's japanese, right? :D |
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:har: |
just what we need!! long range firing at US ships when our sailors cannot hit the broad side of a barn.
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Are the cannon ranges based on gun size, as larger warships with bigger guns have the most distance.....
another damn case of bigger is better.....lose again. Work with TMO...don't see why it wouldn't. |
[QUOTE=Armistead;1585415]Are the cannon ranges based on gun size, as larger warships with bigger guns have the most distance.....
yes another damn case of bigger is better.....lose again. yep ! ;) Work with TMO...don't see why it wouldn't. me neither, though I play WDAD atm and it works there too :) keltos |
Very interesting
:rotfl2:
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