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#46 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I cannot post screenie from the obs scope because .. it the same as the attack one. To get rid of the brownish scope from Archlight obs mode, I had to owerwrite it with the attack scope. And I did it directly in the game folder without disable the mod first. So Im not sure where is the obs scope stored anymore, you are using the TDW UI scope names, not the default ones. Got the same issue with the TDW UI mod first time I tried it, needed to reinstall the game after disable :| |
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#47 | |
Silent Hunter
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![]() Best regards my Friend, Magic ![]() |
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#48 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Makman great work on this optics Mod, I wish to redo my own scopes in the ui-Boat mod. Can I have your permission to use your Cam files for the correct FOV, I am prepearing to redo the RAOBF (Not the current ones as used in my UI, but ones moddeled on the actual RAOBF) and scope Optics plus correct Markings. And wish to keep it as authentic as possible so 38 degrees would be the way to go. Cheers mate and excellent work ![]() |
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#49 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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very nice, a welcome addition to Sh5
its great to have accurate equipment plus it looks fantastic ![]() thanks for all your hard work |
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#50 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi Makman94,
I use yours scopes with the TDW ui last version. I have a question: - your scopes use 6x magnify - in this case i must to install the mod NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope? If ,,yes,, what is the corect order? (i will install NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope first and your mod after?) Thank's |
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#51 | |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#52 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thank's for advice! (Σας ευχαριστώ για παροχή συμβουλών)
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#53 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#54 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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Hi Makman, great work, thank you........any chance of an MEP for SH5?
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#55 | |||
Hellas
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sure you can use whatever you want ....no need to ask for....''permissions'' ! just ,have in mind that if you want to use my camera's files ...you,also , MUST NOT CHANGE the DIAMETER of scope's hole (as it is in my mod). if you want to make a smaller hole,you have to use different angular angles for achieving the 38 degrees at fov . if you intend to make a smaller hole....pm me to tell you how exactly to adjust your camera's angular angle (although you can figure it out by yourself if you pay a carefull look at the third pic of post 2.do you see what i have done there ? ) good luck with your gui ! i really like it most of the currents ones..it is ...'atmospheric'.... if ,only,you manage to solve the 'teleport' problem... Quote:
No need to install ANYTHING of these stuf ! read carefully the installation notes at the readme . follow exactly the steps and you are ready to go ! ps: DON'T enable any mod AFTER my mod that jsgme is warning you that is conflicting with ''Manos Scopes'' files Quote:
what do you mean ? that it doesn't have ''zoom levels'' ?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#56 | |
Hellas
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thank you too for your kind words! well, there is a VERY LITTLE chance but not in the way ...you may imagine it ! a friend of mine is a 'guru' in pcs . he is now hacking the sh3's executables and he is telling me that there is a great chance to manage to import the whole sh5's environment in ....SH3 ! if ,he manage to transfer the environment to sh3 then i will start modding it and ,eventually release it for sh5 too! ( and i will get rid of something that always annoyed me very much in sh3's environment...the ''polygon effect'')
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 01-25-11 at 08:16 AM. |
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#57 | |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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#58 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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[QUOTE=makman94;1581858]hi Reaper,how are you ?
sure you can use whatever you want ....no need to ask for....''permissions'' ! just ,have in mind that if you want to use my camera's files ...you,also , MUST NOT CHANGE the DIAMETER of scope's hole (as it is in my mod). if you want to make a smaller hole,you have to use different angular angles for achieving the 38 degrees at fov . if you intend to make a smaller hole....pm me to tell you how exactly to adjust your camera's angular angle (although you can figure it out by yourself if you pay a carefull look at the third pic of post 2.do you see what i have done there ? ) [QUOTE] Thats great, Thank you mate ![]() ![]() Quote:
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#59 |
Black Magic
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where can one find a link to this mod? I'd like to include it as the default scopes for my UIs mod
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#60 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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