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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 | |
Black Magic
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![]() The setting is in the options file. The mod's text has already been converted to German. There is a folder contained in patch 2 that says Text. In it you'll find the menu.txt files for all the languages supported. Is that what you meant by converting the mod to German? |
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#647 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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link for the rec-manual as pdf-file. http://www.mediafire.com/?hng2zh5kndk7uu9 |
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#648 | |||
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
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#649 |
Black Magic
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SOAN not being able to open is a sign of a more serious problem then. Have you tried enabling script debugging and modding so that dialog boxes can show errors that occur
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#650 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() And why do not adhere to originals!? ![]() If to adhere to History probably it should look so (Approximately). Personally I want it. Time will come, I hope, and someone will make it. It can there will be you!? ![]() |
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#651 | ||
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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@TDW
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![]() Here is the link to the german Mganum Opus ![]() http://forums-de.ubi.com/eve/forums/...309#5131074309 Oh, what is with the radio-messages? Can I create a data\RadioMessages\german\1939\... with german messages. Where do I set the path up? @Illyustrator Quote:
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#652 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#653 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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#654 | |
Black Magic
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Yes you can create a german folder for the radio messages. You'll have to translate all the radio messages to German though (> 11,000 radio messages ![]() ![]() To enable the german version of the radio messages you'll need to edit the options file and set the option to the name of the folder you create for the language. i.e. you make a German folder then the option needs to be set to "German" |
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#655 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi tdw,
the rec-manual is running on my notebook . I will check my Game-Computer the next days (Iīm not at home the next days). Quote:
Thanks a lot for your information regards Ruby |
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#656 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Good morning mate I'm glad if I can make your life as a gamer at least a little bit better. ![]() Those errors we sometimes do when editing the .py files can easily be found and monitored with Winmerge. Give it a try and download it here http://sourceforge.net/projects/winmerge/ Use it for detection only and make your corrections in the .py file! What you're telling about the stock F1 "help" is too correct... It's not a bug but a sad thing ![]() To answer your other question on Hotkeys - No - in the stock game I haven't found any hotkeys Yes - in TDW's Multiple Us and MO mods you can (in the TheDarkWraithUserOptions.py) find possibilities to tweak some hotkeys as well. These are from start not active but you can decide yourself to plus even pick the key you want to use for each one ![]() I got fed up with the, in my opinion, illogical stock keyboard layout missing command keys so i downloaded the "Church's SHV 1.1 Keyboard Commands" mod. It offers a far better layout with more of the available commands visible. I don't know why the standard F1 layout "hides"some commands but with this you find them. Download it here http://www.filefront.com/15757613/Church%27s%20SHV%201.01%20Keyboard%20Commands%20v1 .1.7z Feel free to get back with further questions if you like. Go hunt them down! ![]() // |
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#657 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Some time ago you asked me to enable the debugging feature and so I did. I'm sorry to say I forgot to tell you ![]() The other day I did some changes to my .py file and was stunned after re-activating my mods and found that all dials were gone... ![]() So I started my quest to find the evil one and came up with the "Enhanced Ship Recon Manual V1.02". It simply stole all my dials and even made my settings for the XO to go south. He showed up despite I don't want to see him until I lock on a target plus he wasn't draggable... I didn't get any error messages when activating it in JSGME. So I got rid of it and all is back to normal ![]() // Last edited by Silent Steel; 01-18-11 at 03:52 AM. |
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#658 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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* I get ctd when starting new career skipping the turorial before entering the bunker(so i cant save and restart the game) * i tried doing the turorial to see if i cant get in the game that way. I could do the turorial but never got as far as heading to base because of ctd,s and tons of bugs * in the tutorial i got the loading screen background turn white , obs scope , uzo and crew,s bino,s dissapear and appear , screen turns black sometimes and returns to normal a couple of times , the surface of the underwater view is disstorted and had a big " hole " in the ocean whan looking up from underwater , english voices mixed with german voices (i play with german voices) , ctd when setting up solution with crew dialog . all in all classic examples of mod soup and is even more unstable then when i had custom mods. I installed correcly while in port. I do appreaciate this mod and for some it might work but for me personally this is far from working for me. I know its still a beta but there is much to be done before it is stable. I guess ill just have to wait for the next patch.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#659 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAŅA
Posts: 190
Downloads: 126
Uploads: 0
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Maybe itīs not stable for you, but for me it works flaulessly.
There are some bugs that the game itself ( itīs hardcode) has. That canīt be repaired by TDW (or yes, nothing is impossible for him). A lot of Hexeditor and assembler maybe will. But donīt come here to blame the mod. If you know it has problems go PM TDW and give your feedback. No need to put stones in the path. (my opinion) |
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#660 |
Stowaway
Posts: n/a
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In Magnum_Opus_Patch_2 there is a folder MOBS with Magnum_Opus_Scopes (do not enable - read) and Magnum_Opus_v0_0_1.
What must i do with the folder MOBS in Magnum_Opus_Patch_2? |
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