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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2010
Posts: 2
Downloads: 4
Uploads: 0
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I enabled the higher resolution fix now currently at 1680x1050. The game became stretched as expected. Then I installed the fix for widescreen but its not working. I'm using GWX 3.0 and activating the fix in JSGME but all it seems to to is zoom in the camera closer to everything. The game is still stretched as well. Any help would be much appreciated.
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#2 |
Nub
![]() Join Date: Dec 2010
Posts: 2
Downloads: 4
Uploads: 0
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I've been trying for hours to fix this. Nobody have any clue as to why the FoV becomes really close inside the sub yet the stretching still remains?
Here is a pic of what I mean: (dont mind the white they only appear in the screen shots) ![]() Nothing like the pictures I have seen around the forum with the fix. |
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#3 | |
Seaman
![]() Join Date: Jun 2010
Location: Bath, UK
Posts: 37
Downloads: 112
Uploads: 0
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Thanks |
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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It's designed for a fixed resolution:
DisplayWidth=1360 DisplayHeight=768 So do not change those values. And of course it will stretch to the full screen size by the graphical card/monitor but you will no oval periscope view etc. |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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You cannot apply the Widescreen Mod (Which has; and must use its fixed Resolution to compliment the GUI!) over the HiRes mod(where you can chose a Res of your own; which will stretch the image).
Those are two different things! Pick One!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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Is there a wide screen fix for laptop use with SH3?
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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#7 |
Watch
![]() Join Date: Nov 2009
Posts: 20
Downloads: 74
Uploads: 0
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Hi, kaleunes!!
![]() I use widescreen laptop. Beautyful results achived by usage d3d.dll + Widescreen GUI mode (widescreen MaGUI v3.4 + widescreenFix). d3d.dll make 3d-screen wider, GUI modes replace raster screens... Usage d3d.dll need some changes in its *.ini file: You must set desired resolution and duplicate it in main.cfg file in SHIII config directory (at Your Documents folder) Good hunting! Regards, Lance71! |
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#8 | |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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__________________
"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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#9 |
Watch
![]() Join Date: Nov 2009
Posts: 20
Downloads: 74
Uploads: 0
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Hi, CTU_Clay!
All *.ini and *.cfg files can be edited by Notepad.exe ![]() Find in configurations files string Resolution=1024 x 768 (in main.cfg) or DisplayWidth=1024 DisplayHeight=768 (in 3d3.ini) and replace numbers to Your desired resolution (which You can see in screen properties) Regards, Lance71 |
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#10 | |
Pacific Aces Dev Team
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There are two solutions available, both with limitations! 1. The HighRes-Fix from Kegetys (a d3d9.dll replacement) http://www.kegetys.net/dl.php/dx9res10.zip limitations: - supports only 4:3 resolution, no widescreen 16:10 or 16:9 - if set to widescreen res -> stretched graphics in SH3 - needs extra configuration on Windows XP without SP2 - not working with all graphic card driver settings 2. Two widescreen mods (includes my own implementation of d3d9.dll) GUI for GWX with widescreen http://www.subsim.com/radioroom/showthread.php?t=166094 MaGUI with widescreen http://www.subsim.com/radioroom/showthread.php?t=175278 limitations: - 2D GUI is designed only for 1360x768 res. - needs extra configuration on Windows XP without SP2 - not working with all graphic card driver settings - only a limited hardware+driver combination can scale up the resolution of 1360x768 to higher monitor settings without stretching
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-- Vapor-ware is always easier to sell because there's no limit what it can do! Last edited by Seeadler; 12-28-10 at 10:41 AM. |
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