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Widescreen fix not working HeLP
I enabled the higher resolution fix now currently at 1680x1050. The game became stretched as expected. Then I installed the fix for widescreen but its not working. I'm using GWX 3.0 and activating the fix in JSGME but all it seems to to is zoom in the camera closer to everything. The game is still stretched as well. Any help would be much appreciated.
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I've been trying for hours to fix this. Nobody have any clue as to why the FoV becomes really close inside the sub yet the stretching still remains?
Here is a pic of what I mean: (dont mind the white they only appear in the screen shots) http://img577.imageshack.us/img577/4...3054957.th.jpg Nothing like the pictures I have seen around the forum with the fix. |
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Thanks |
It's designed for a fixed resolution:
DisplayWidth=1360 DisplayHeight=768 So do not change those values. And of course it will stretch to the full screen size by the graphical card/monitor but you will no oval periscope view etc. |
You cannot apply the Widescreen Mod (Which has; and must use its fixed Resolution to compliment the GUI!) over the HiRes mod(where you can chose a Res of your own; which will stretch the image).
Those are two different things! Pick One! |
Is there a wide screen fix for laptop use with SH3?
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Hi, kaleunes!!:salute:
I use widescreen laptop. Beautyful results achived by usage d3d.dll + Widescreen GUI mode (widescreen MaGUI v3.4 + widescreenFix). d3d.dll make 3d-screen wider, GUI modes replace raster screens... Usage d3d.dll need some changes in its *.ini file: You must set desired resolution and duplicate it in main.cfg file in SHIII config directory (at Your Documents folder) Good hunting! Regards, Lance71! |
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Hi, CTU_Clay!
All *.ini and *.cfg files can be edited by Notepad.exe ;) Find in configurations files string Resolution=1024 x 768 (in main.cfg) or DisplayWidth=1024 DisplayHeight=768 (in 3d3.ini) and replace numbers to Your desired resolution (which You can see in screen properties) Regards, Lance71 |
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1. The HighRes-Fix from Kegetys (a d3d9.dll replacement) http://www.kegetys.net/dl.php/dx9res10.zip limitations: - supports only 4:3 resolution, no widescreen 16:10 or 16:9 - if set to widescreen res -> stretched graphics in SH3 - needs extra configuration on Windows XP without SP2 - not working with all graphic card driver settings 2. Two widescreen mods (includes my own implementation of d3d9.dll) GUI for GWX with widescreen http://www.subsim.com/radioroom/showthread.php?t=166094 MaGUI with widescreen http://www.subsim.com/radioroom/showthread.php?t=175278 limitations: - 2D GUI is designed only for 1360x768 res. - needs extra configuration on Windows XP without SP2 - not working with all graphic card driver settings - only a limited hardware+driver combination can scale up the resolution of 1360x768 to higher monitor settings without stretching |
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