SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-25-10, 10:32 AM   #1
Matador.es
Chief
 
Join Date: Feb 2010
Posts: 327
Downloads: 30
Uploads: 0
Default Medic on board?

What is the in game effect on having a medic amongst one of your petty officers? Is it just good to have one in RL, or does it have any positive influence in the game?

its a kind of waste to have a madic on board while it does not have an effect, i might consider an extra torpedo officer instead.
Matador.es is offline   Reply With Quote
Old 11-25-10, 10:40 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

If you have a wounded man the medic will heal him if placed in the same compartment. Many of us here have never seen a wounded crewman, so whether he is necessary is questionable.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-25-10, 10:44 AM   #3
Yoriyn
Planesman
 
Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
Default

I was thinking they are used to let a crew rest quicker.
__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5.
Patrol 1 - at sea : 5 ships - 10095 BRT

My filefront mods link
To Battle Station order mod for SH3 and more
Yoriyn is offline   Reply With Quote
Old 11-25-10, 10:50 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

That was discussed in another thread not too long ago, and someone stated that the medic didn't help with crew resting. I don't know, and I don't remember what thread it was, so I can't say for sure. That said, I do have a medic in my enlisted crew's compartment just in case, and the PO's and enlisted seem to rest at about the same rate.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-25-10, 10:52 AM   #5
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Like Steve said, place him in the same compartment as wounded men and they'll heal quicker - I usually leave him in the forward quarters and transfer the men there. Those that haven't seen a wounded crewman are lucky - although nowadays me seeing them are few and far between - it's either live or die, no time for fannying around with injuries
__________________
Herr-Berbunch is offline   Reply With Quote
Old 11-25-10, 01:05 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

The added value of a medic qualification is not that great because there is an equal chance a crew member will be killed instead of being wounded....this is the last qualification I go for.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-25-10, 01:33 PM   #7
Yoriyn
Planesman
 
Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
Default

Quotation from SH3 manual page 22:

The basic stats of each crew member are:
• Morale (blue bar).
• Fatigue (yellow/red bar).
• Health (visible only when crewmember is wounded).
Warrant Officers and Officers can be qualified in the following areas:
• Torpedoes.
• Gunner.
• Flak.
• Watch.
• Command.
• Communication and Sensors.
• Engines.
• Damage Control.
• Medic.
Using specialized crew in specific compartments will increase crew efficiency in
those compartments.
While Warrant Officers are allowed only one qualification, Officers are allowed up
to three qualifications depending on their rank.

So medic should help increase fatigue.
__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5.
Patrol 1 - at sea : 5 ships - 10095 BRT

My filefront mods link
To Battle Station order mod for SH3 and more
Yoriyn is offline   Reply With Quote
Old 11-25-10, 02:33 PM   #8
Matador.es
Chief
 
Join Date: Feb 2010
Posts: 327
Downloads: 30
Uploads: 0
Default

I think thats a solid answer. I will leave it for the last qual to give.

Thanks!
Matador.es is offline   Reply With Quote
Old 11-25-10, 02:43 PM   #9
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

There's an SH3 manual?
__________________
Herr-Berbunch is offline   Reply With Quote
Old 11-25-10, 02:52 PM   #10
Yoriyn
Planesman
 
Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
Default

You can find manual in documentation folder in your Silent Hunter installation.
__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5.
Patrol 1 - at sea : 5 ships - 10095 BRT

My filefront mods link
To Battle Station order mod for SH3 and more
Yoriyn is offline   Reply With Quote
Old 11-25-10, 10:46 PM   #11
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
I Many of us here have never seen a wounded crewman, so whether he is necessary is questionable.
I had one few days ago during my DC'ing when I tried to return through Gibraltar. But he really didn't last long, neither did everybody else. It was obvious he was injured and not dead, something to do with the bandaid on him, but he died so shortly after from the next wasserbomben (boom boom), that I don't remember what I saw but it was different from dead.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 11-26-10, 07:23 AM   #12
DanWilkie
Swabbie
 
Join Date: Jul 2005
Location: Somewhere in the North Atlantic
Posts: 7
Downloads: 2
Uploads: 0
Default

My medic saved the lives of four of my crewmen yesterday when I was a tad too slow to dive in the channel and opened up, wounding four of my deck crew.

They all survived, not that it did them much good as it wasn't long after that I got completely trapped, I'd been trying to sneak into Portsmouth in 1941 :\
__________________
Werner Schultz the 1st
U-31
Somewhere in the North Atlantic, looking for buried treasure...
DanWilkie is offline   Reply With Quote
Old 11-26-10, 09:29 AM   #13
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

The Medic is an unfinished portion of the game. He does have a slight effect on recovery time of the wounded crew in the same compartment, but it is minuscule.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 11-26-10, 10:09 AM   #14
Matador.es
Chief
 
Join Date: Feb 2010
Posts: 327
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by irish1958 View Post
The Medic is an unfinished portion of the game. He does have a slight effect on recovery time of the wounded crew in the same compartment, but it is minuscule.
Ahh, and this is an assumption or a sollid fact since it must be written "in de code" somewere?
Matador.es is offline   Reply With Quote
Old 11-26-10, 02:01 PM   #15
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Matador.es View Post
Ahh, and this is an assumption or a sollid fact since it must be written "in de code" somewere?
Put it down to experience brought about by being involved in modding, coupled with hundreds if not thousands of hours testing.

If you want to interrogate the code simply ask Ubisoft for a copy of the SDK.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.