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Old 11-17-10, 12:19 AM   #16
Krauter
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In my opinion I really enjoy the "walking around aspect" of SH5 as it gives the good feeling of immersion (in reality I spend most of my patrols either in the Control Room, Forward Captains Bunk, Conning Tower or Bridge..)

Although I do not necessarily use TDWs teleportation function I think it is a great addition to those that are used to it/enjoy it more. I will say however that the time when I most truly enjoy teleportation is in times like when I'm crash diving and I dont want to fully get into the Tower before issuing the command. With teleportation its one click im in, two click im submerging.
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Old 11-17-10, 02:28 AM   #17
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Originally Posted by privateer View Post
Are you sure?


In my younger days I can remember being at a few Bars and next thing I know?
I'm wakeing up in a closet somewhere.


Did you know that when you teleport like that, your clothing sometimes vanishes!
The teleport from the pubs into bushes or other weird places followed by a long blackout .. rofl, yeah had few of those but as far as I remember, got no activation button on "my screen" .. just happened

Anyway, using teleport in SH5 is a blasphemy. For years we were crying for the days when we will finally break the chains that kept us prisoners in the sub compartments and be able to walk inside the sub. And now people dream about teleporting

Anyway, I respect the multiple choices and ofc everyone should play a game as they like, I have no problem with that. What I hate are those who claim that SH5 is "gamey, arcadish" &stuff but they still use dials and teleport functions. If your really into the sim part of SH5, then play it right and dont cry for dials, teleport, lock on target and all kinda automatism. Use mods that fix SH5, not alter it. And teleporting is not a fix, at least not in a sub sim.
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Old 11-17-10, 04:50 AM   #18
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The technical name for someone who experiences drink induced teleporting is actually a 'Beerwolf'. It's rather similar to a Werewolf, in that you wake up the next day in a hedge with your clothing in tatters, the taste of blood in your mouth and no memory of the previous night except fo the occasional horrifying flashback.
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Old 11-17-10, 09:31 AM   #19
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The Beerwolf




Tamed

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Old 11-17-10, 10:46 AM   #20
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Originally Posted by Axeman3d View Post
The technical name for someone who experiences drink induced teleporting is actually a 'Beerwolf'. It's rather similar to a Werewolf, in that you wake up the next day in a hedge with your clothing in tatters, the taste of blood in your mouth and no memory of the previous night except fo the occasional horrifying flashback.
The technical term is... One got ones arse kicked for drunkingly shooting off their mouth.

And there ain't nothing technical about it.
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Old 11-17-10, 12:15 PM   #21
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I agree with the OP. It was a fun series while it lasted. And some of the games still have awesome re-playability. That's pretty cool.
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Old 11-17-10, 01:10 PM   #22
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I use teleporting at times

(slap myself in face - man up)

I use TELEPORTING
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Old 11-17-10, 01:32 PM   #23
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Absolutely. The mulitude of options and levels of realism exist so that each can play as it suits them. I prefer very realistic, but if someone wants to play with auto TDC and unlimited fuel, more power to them.
I have always thought of auto TDC as an excuse for not having enough tutorial from the manual and in game myself. I'm not giving peeps a hard time for using it I do too sometimes its just not as fun IMHO...

I wish there was a submarine school option, kind of like the opening chapters of Iron Coffins.

You have to hand SH credit though as a sub sim it is the best.
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Old 11-17-10, 02:05 PM   #24
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Originally Posted by BigBANGtheory View Post
I have always thought of auto TDC as an excuse for not having enough tutorial from the manual and in game myself. I'm not giving peeps a hard time for using it I do too sometimes its just not as fun IMHO...

I wish there was a submarine school option, kind of like the opening chapters of Iron Coffins.

You have to hand SH credit though as a sub sim it is the best.
the new tutorial feature I included in my UIs mod allows for such 'submarine schools'. People just have to design the tutorials now. I gave you the means to do it now you all have to make the 'schools'.
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Old 11-17-10, 02:21 PM   #25
Trevally.
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the new tutorial feature I included in my UIs mod allows for such 'submarine schools'. People just have to design the tutorials now. I gave you the means to do it now you all have to make the 'schools'.
I am still using this feature. At the moment it is hard to find the time (very busy at work) to spend more then 2 hrs per day.

So far I am sticking to the different features within the UI (teleporting etc), but hope to get to tactics soon.

If anyone else would like to help, that would be great.
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Old 11-17-10, 02:31 PM   #26
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Do I thank UBI for SH Series ? I did with my money for 3 unfinished products.

Do I thank the Devs for something they get payed to do ?

Do I thank the SubSim Modders for fixing all 3 Sims and makeing them enjoyable to play for years to come without a Penny in compensation ?

HELL YES !!!

The other person I like to Thank is Neal Stevens
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Old 11-17-10, 03:21 PM   #27
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Originally Posted by FIREWALL View Post
Do I thank UBI for SH Series ? I did with my money for 3 unfinished products.

Do I thank the Devs for something they get payed to do ?

Do I thank the SubSim Modders for fixing all 3 Sims and makeing them enjoyable to play for years to come without a Penny in compensation ?

HELL YES !!!

The other person I like to Thank is Neal Stevens
Hear! Hear!
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Old 11-17-10, 04:09 PM   #28
BigBANGtheory
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Originally Posted by TheDarkWraith View Post
the new tutorial feature I included in my UIs mod allows for such 'submarine schools'. People just have to design the tutorials now. I gave you the means to do it now you all have to make the 'schools'.
Now all you have to do is teach me to make the schools, without saying here is the goblin editor there you go...

...or better still teach me to teach others , it has to be said your mods (along with Privateers dev tools for modders are the eels testicles)

(humble applogies in advance if I missed the point or caused offence, this Belguim beer is wicked stuff and I do tend to ramble on )
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Old 11-17-10, 04:15 PM   #29
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Originally Posted by BigBANGtheory View Post
Now all you have to do is teach me to make the schools, without saying here is the goblin editor there you go...

...or better still teach me to teach others , it has to be said your mods (along with Privateers dev tools for modders are the eels testicles)

(humble applogies in advance if I missed the point or caused offence, this Belguim beer is wicked stuff and I do tend to ramble on )

Goblin editor is not needed for the new tutorial feature. All you need is the menu editor so you can reference the menu items.

I made the new tutorial feature easy to use. See the \data\Tutorials\TDW_Tutorial.txt file for all commands available. I would also look over my included tutorials to see how I did what I did.
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Old 11-17-10, 06:03 PM   #30
Sailor Steve
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Originally Posted by Magnum View Post
If your really into the sim part of SH5, then play it right and dont cry for dials, teleport, lock on target and all kinda automatism. Use mods that fix SH5, not alter it. And teleporting is not a fix, at least not in a sub sim.
I will take a couple of small exceptions to that.

Teleport: In reality, if the captain is on the bridge and gives the order to dive, the crew goes down the hatch first, and the captain or senior officer goes last and dogs the hatch behind him. The crew does not tell the captain they can't dive because he is still on the bridge. The best compromise I can think of is a hotkey that walks you to the selected compartment. If you click the dive button it should run the crew down the hatch automatically, and then take you after them. Fix that and I'll agree with you.

Dials: In reality the captain gives an order and it is carried out. I agree, having the dials, or anything else for that matter, onscreen all the time is not realistic. The best compromise I've seen so far is the "6-Dials Simfeeling" mod for SH3, which has the screen empty at all times but the dials are there as slide-outs when you need them. Fix that and I'll agree with you.

Lock On Target: In reality the captain has these two handles on the periscope that let him keep the target centered at all times. It's hard to use the mouse to keep the target centered at the same time you're trying to use it to dial in torpedo settings. Fix that and I'll agree with you.
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