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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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![]() Thanks TDW!! ![]()
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#182 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Could you update post #2 with next close/far future plans about this mod? It is good for you and for us to know about your developing program and proposals like mine or Sober's which can be drown in thousands posts...
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#183 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
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![]() ![]() Now thats a Torpedo Strike, Great TDW and Thank you.
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#184 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Hey,
I'll keep this short; Flymar raised an interesting point in BRF thread: ships burn rather excessively. Would it be better, perhaps more realistic, to remove some of the fires? I can understand fires breaking out and going out of control in the engineroom and near the fuelbunker(s), considering the presence of fuel. But a cargohold fire seems more likely to produce just visible smoke, rather than fire on deck (especially considering the covers always stay intact on the 3D model). Any thoughts on the matter? (forgive me if this is the wrong place to raise this discussion. It seemed appropriate)
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#185 | |
Black Magic
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#186 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Is it 'just' a matter of removing/modifying the references in the zones.cfg?
![]() I'd happily undertake this myself as part of BRF, hopefully to be included in the supermod. ![]()
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Contritium praecedit superbia. |
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#187 | |
Black Magic
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If you decide to take it on then let me know what you change in each one so I can update the FX Update mod to match your changes. |
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#188 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Will do, I prefer to document any changes anyway. At least then I know what the heck I just did once I'm done.
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Contritium praecedit superbia. |
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#189 |
Black Magic
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got an idea: why don't you use my FX Update's .zon files for each ship so that we can avoid incompatibilities? All you would need to do is add an entry in your Zones.cfg file for the flares and comment out the effect called for that entry.
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#190 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Would go a long way towards compatibility I wager.
![]() I'll get this started friday of saturday; I'll grab your mod at that point and see if I can make it happen. ![]()
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Contritium praecedit superbia. |
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#191 | |
Black Magic
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;Modified by TheDarkWraith [DistressFlareWarship] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=130 Destructible=No Critical=No ;Effect1=Distress_Flare, 75 FloodingTime=59.999996 CargoType=None [DistressFlareMerchant] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=65 Destructible=No Critical=No ;Effect1=Distress_Flare, 75 FloodingTime=59.999996 CargoType=None |
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#192 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Will do. Did some reconaisance; think I'll be able to figure it out. Think testing the thing to make sure everything is as it should is going to take a lot more time than making the changes.
![]() But when doesn't it, right? ![]()
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Contritium praecedit superbia. |
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#193 | |
Black Magic
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I do see one problem: the smoke declares a parent of fire......I'll have to make you a new .dat file with a smoke in it for this.... wait a second...there's an easier way to do this....if we add another entry to the zones.cfg file mirroring the entries for fire but replace the fire effect with the smoke effect then we just have to edit all the ship's .zon files that we want fire replaced with smoke to point to these new entries. I still have to make a new .dat file for the smoke though. When you edit the ship's .zon files for the ones you want to replace fire for smoke use the following: 218=SmokeSmall 219=SmokeMedium 220=SmokeLarge I'm sending you a new Zones.cfg file for this. I have to make the .dat file yet EDIT: new Zones.cfg file based on BRF and FX Update sent to you along with a new .dat file for the zone smokes. Last edited by TheDarkWraith; 10-26-10 at 09:56 PM. |
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#194 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Is the splash color adjusted dynamically to current foam color?
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#195 |
Black Magic
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