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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi SSB,
please help an old man - what do you mean with "old vampir crew". I'm just out of this contribution ![]() Thanks and greetings rowi58 Last edited by rowi58; 10-19-10 at 03:25 PM. |
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#17 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#18 |
Stowaway
Posts: n/a
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Moin rowi58,
Very nice! My Friend! ![]() If you need any help or such with further exports? You know how to contact me. ![]() And please pass my respects to Testpilot1978 for Der neue Typ7B Gruß privateer |
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#19 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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wow! that looks very nice! Is it possible to extract AI Destroyers as well?
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#20 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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@ SSB,
cool ![]() @ privateer, Thanks my Friend. I think, this sub will get fine. The only problem I have ATM is: where are the skins for the ships? Planes and subs are o.k., but I didn’t found the skins for the ships. Greetings rowi58 |
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#21 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi folks,
seems that the AI-Uboat type VII A is ready – nearly ready. DAT, SIM, ZON, DSD. VAL, EQP and CFG file are completed. The boat will have a rotating DF-Antenna (“WatchMan-Controller” in the way “privateer” used it for several things in GWX), crew on the turm with “reflections” (no vampire crew – as SquareSteelBar asked for, although I’m using “Placement” instead of models. Therefore, there is a new “UBoat_CREW.dat" in the folder “Library” with two guys who can be placed on the turms or elsewhere.). ![]() ![]() Just a word to the flag and Diesel exhaust fumes. The flag will only be showed when you are using LSH3 V.5 or GWX PLUS bigboywooly's “Wilhelmshaven, St.Nazaire, Schleuse MOD”. The Diesel exhaust fumes will be only showed when using LSH3 V.5 (I don't want to trespass “particles .dat” files of other MODs). The crew will be showed with Stock SH3 or any other Super-Mod. The Diesel sound depends on the sound file you are using. The last thing - before the ultimate challenging effort, the “ReadMe” - is just a question: with or without (rubini's great) water stream? It is not a problem at all – but a little bit more work (0.5 MD, I presume). And as you know, rubini's “water stream MOD” will also work with all kind of SH3 or Super-MODs. Greetings rowi58 By the way – just a word about SH5. It could have been the most wonderful subsim ever, if Ubisoft would have invested so much efforts in all kind of aspects like the submarines. It would have been better to wait just for one more year and to release a “perfect” game, than this bugish “March-Version” of an unfinished subsim. Ubisoft gave away a treasure of gold – for nothing. |
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#22 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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Forgive me if I as ask a naive question but is it possible to make the player boat use these?
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#23 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#24 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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as SqaureSteelBar mentioned in the post above, this sub will be only a AI-sub. But this doesn't mean that it is impossible to make a "player's sub" out of it. But i think, you'll better perform with a type VIIB. The VIIA is more a kind of "eye-candy". Although it is very well done by Ubisoft. Greetings rowi58 |
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#25 |
Stowaway
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#26 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Thanks privateer
![]() i didn't see that. But - where are all those great skins Ichneumon, Fubar, Boris did??? ![]() Greetings rowi58 |
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#27 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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p. d. m.
I can't delete this stupid stuff. Thanks rowi58 |
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#28 | |
Chief of the Boat
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I can pass you a d/l link if you like. |
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#29 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi jimbuna,
i know what you meant. You are right, those guys made the best “skins” ever! I just want to say, that, although SH5, nothing is going better. A little bit better than in SH4, but no comparison to the artwork the 3 person mentioned above did it for GWX. Greetings rowi58 P.S. I've got the skins - otherwise, i could not tell the hell how good they are ![]() |
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#30 | |
Stowaway
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There will probably be a problem though. If you fire the rear Tube while surfaced? It will fall through part of the Hull in the rear area. Ref's Type VIIA for GWX 4 had that problem. We talked about a few possible solutions but never got to actually implement the testing of the ideas. |
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