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Old 09-25-10, 05:12 PM   #16
-SWCowboy.
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I used to have a program made by someone here that would allow you to edit the ship's speed to whatever you wanted... Not sure what it was called.

I used to have a sub that would do 200 knots on the surface and submerged, damn thing used to jump and spin out of the water all the time.
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Old 09-25-10, 05:21 PM   #17
Gerald
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Anyway, you can use the S3D to make adjustments
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Old 01-25-11, 01:53 AM   #18
Stormende
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Default It's possible

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Originally Posted by azolitmin View Post
how can I do this please help me out thanks

It's feasible and easily done if you manipulate the submarine dat file using S3D, that will allow you to change the surface and submerged speeds along with the ranges and power from the diesel and electric motors, then you will have to edit the sub cfg file to the new settings or they will limit the changes made to the dat file (regards speed). You have to consider a lot of other things, if you change the speed, there is a nasty side effect that will send your sub to the bottom everytime you do a crashdive, also at high speed while submerged will be difficult to keep it steady, so be prepared to "learn" how to tweak more stuff than just the speed. I do not concur with the idea that altering the files to unrealistic specs is bad, after all that is what all modders do, to find the limitations and act upon, so if you really want to learn, then find first the 3SD tools and read the tutorial, after a while you will get the hang of it and do your own minor or major modifications based on EXPERIENCE.

Good luck and welcome to the forums.



P.S. The sub file to tweak is the sim file not the dat file. Sorry.

Last edited by Stormende; 01-25-11 at 05:12 PM.
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Old 01-25-11, 11:15 AM   #19
SeaWolf U-57
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Quote:
Originally Posted by -SWCowboy. View Post
I used to have a program made by someone here that would allow you to edit the ship's speed to whatever you wanted... Not sure what it was called.

I used to have a sub that would do 200 knots on the surface and submerged, damn thing used to jump and spin out of the water all the time.

That sounds like MrFleck's Dolphin video

http://www.silenthuntermods.com/foru...hp?topic=53.90
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Old 01-26-11, 08:48 AM   #20
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45 knots underwater? Whatever floots your boot.

Maximum range can be set in the same file for the diesel engines and the electric motors. Fuel consumption on the surface, and battery drain while running submerged, are based on the maximum range at cruise speed. Or something like that, anyway.

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