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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
GWX Project Director
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Sehr gut! Sehr gut!
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#17 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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Be sure to read the readme!
<<<<<<<<<<<<<<<<<<<<< :: Install :: Copy the extracted folder "data" into your Silent Hunter 3 directory. Open the Germannames.cfg and/or englishnames.cfg and copy the entry -> Ftboot=Flottenbegleiter <- into that file. There is also a germannames_1.cfg and englishnames_1.cfg with the entry for the ship included, but i think some of you already have additional units listes in there. If yes, use the first method with editing the names file. If you don't have other additional units, rename the yourlanguagename_1.cfg files. :: No camouflage skin :: If you don't like the camo skin, delete in data/textures/TNormal/tex the nde_ftbootg512.tga and rename the nde_ftbootg512_nocamo.tga into nde_ftbootg512.tga. This is the same texture without camouflage. :: Ingame use :: For mission editing: Chose the "Fleet Escort" from German the roster. for campaign use: Open the campaign_scr.mis with the mission editor and place the ship into the harbours, or whereever you want. There is also a test-mission included "Escort_Test", where you can see the Flottenbegleiter in action. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Download http://rapidshare.de/files/5871507/F...eiter.zip.html |
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#18 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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Question?
Shouldn't there be a crane where that second (upper) rear gun is mounted? Also, too bad you couldn't clone that front stack for the rear. You should get a hold of Serbugto, maybe P.M. him. I'm sure he could probably fix any remaining issues you might have, in order to get this awesome unit as historically accuret as possible. Anyway, great job ![]() |
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#19 | |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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![]() Quote:
![]() Anyway if this ship can not represent the real Flottenbegleiter (it is only based in this class of ships), there were several other units of this size for those duties and no one knows how they really looked like.... ![]() ![]() ![]() |
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#20 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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I totally understand.
It's not like we know what real WW2 ships really looked like. We only see what's printed in books and posted on the website... And by no means should we be limited to that media. I'm sure plenty of WW2 ships were not photographed. Actually, I wouldn't be surprised... WW2 historical documentation is okay, but it is lacking... I say make your boat look good... make it look like it could possibly be from WW2... and I'll be happy! ![]()
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It takes two to tango ![]() |
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#21 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
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Mod No.206, hehe.
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#22 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
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jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked!
![]() ![]() ![]() I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that.... ![]() ![]() |
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#23 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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No problem, its looks great as is. ![]() But I do believe that there are people out there who might have already solved most of your mentioned problems, and be able to offer friendly advice. It might help you out in the future with making additional models. Any new models for this sim is a big ![]() |
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#24 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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http://rapidshare.de/files/5848151/Pack3D.jar.html We need this ship looks like the historical ![]() cheers, |
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#25 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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i will try it!
![]() Is there still the problem with the wrong sided objects when you import them? When i tried to mirror them in wings3d, my computer crashed... ![]() ----- The Flottenbegleiter is now avaliable for download on terrapins site, http://u-boot.realsimulation.com/ , thanks ![]() |
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#26 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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Thanks, |
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#27 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
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all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...)
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#28 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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#29 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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![]() Quote:
If you want try it, there are a new non-comercial version of Maya 7 at http://www.alias.com/glb/eng/product...ductId=1900003 But you can import the same first funel. Are there other problem? Cheers, |
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#30 | ||
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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![]() Quote:
Yes, so we might get the second funnel after all? ![]() |
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