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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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![]() ![]() I never said anything like that. (Sorry if I've got the wrong message ![]() |
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#32 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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No, that's not what you're saying. Sorry for my poor choice of wording. A great many of us are having a hard time believing your words, particularly in light of our own experiences when surfaced in the presence of warships. Maybe you did do all of that, but we have no proof of it. Even if you did pull it off, what does that say about the flaws of the game, which would allow a U-boat to gun down a battleship? On the other hand, I have a hard time believing that a BB could train its main guns on such a small target as a U-boat so effectively as they do in the game. Still, it's not a deal breaker for me, as a BB had many other guns aboard which would still do the job. I was killed in a matter of seconds by a BB that loomed out of the fog, before I could execute a crash dive.
My personal style of play is not to exploit game flaws to my advantage, such as the super accurate sound detection gear, so precise that players use it to fire blindly at unseen targets and hit them. U-boat sound apparatus was not that precise until the last generation in the last few days of the war. I don't duke it out with planes or escorts and dive away. I might be able to pull it off in the game, but U-boats did not engage cruisers and battleships in gunnery duels. Another game flaw is that we can decide just before launching which type of pistol we wish to use, but in real life they were fitted before the torpedo went into the tube. I make a note of which eels have which type of pistols and stick to them. I also do not reload external torpedoes in rough weather or interrupt their reloading by diving. If I were ever in the position of making a U-boat game I would fix a whole pile of flaws.
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#33 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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No need to worry
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#34 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#35 | |||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
escorts. Also You should always check what is going on on the surface through periscope before You surface the boat. Don't try to attack a convoy with low batteries ![]() This is posible in SH3 ![]() Quote:
Because You surfaced the boat in wrong time. ![]() Quote:
Next time You should prever this all, and other possible situations, and draw conclusions from this all. ![]() |
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#36 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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![]() Quote:
So far I've never manage to hit the props with a deck gun (regardless of how far below waterline it was) and take em out in 1 shot, several to the aft/boilers can reduce its speed to 0 though only time I've jammed the props was a rare shot into the props with an eel exactly how the Bismark got hit. Once I managed to almost literally run into the Hood (it was sitting parked, figured was either waiting for the rest of the task force to show up or it had reached its end and didn't disapear) during a Gale with visibility of ~ 100m. Wasn't until I almost rammed it and saw it at 300m where an enormous wall just showed up, fortunately visibility goes both ways. Was able to slam on emergency back to submerge (was going to fast to even think to dive and slide under her) taking only moderate damage. All the big guns missed, its the (relative to a 18 inch gun) smaller guns that fire like machine guns that pepper you full of holes and do the worst damage. Those stupid small guns send more people to the medic (or burial at sea) than their depth charges do ![]() |
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